Marvel's Greatest Superhero Battles #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "The Hulk vs. the Thing," two of Marvel's mightiest fists collide in a battle of raw power and stubborn pride, set against the backdrop of a city on edge. Written by Stan Lee and brought to life with dynamic energy by John Buscema and Sal Buscema, this 1978 showdown captures the clash of two iconic characters with unmatched intensity. The cover by John Romita captures the moment with dramatic flair, making it a standout in any collection.
In "The Hulk vs. the Thing," a furious Hulk returns to New York, convinced that Rick Jones has betrayed him by joining the Avengers. With the Fantastic Four in his path, the Thing steps forward as the only one who might stand a chance against the rampaging gamma-powered giant.
In "Mortal Combat with Sub-Mariner!", the Sub-Mariner, frustrated by humanity’s refusal to heed his demands, takes drastic action—first through legal means, then by inciting chaos when diplomacy fails. When his rampage draws the attention of Daredevil, the two clash in a battle of wills and strength, each driven by deeply held convictions. The clash ends not in victory, but in a reluctant understanding, as Namor retreats to the sea to protect Atlantis from a new threat.
In "Beware of the Blob!", the X-Men answer Professor X’s call to investigate a newly detected mutant, leading them to a bustling carnival where they meet the Blob—a towering, immovable sideshow act with a body that deflects bullets and anchors to the ground. Though they offer him a place at the mansion, the Blob refuses, choosing his life on the midway. When he learns their secret, the team must bring him back to confront a choice that could change everything.
In "The Good, the Bad, and the Uncanny!", Loki manipulates the Silver Surfer into aiding him against Thor, but after a brief clash with the god of thunder, the Surfer senses something off. Before he can sort out the truth, Loki zaps him back to Earth, leaving the cosmic warrior questioning what really happened.
In "Disaster!", Tony Stark—now Iron Man—faces a crisis when his assets are seized and a warrant is issued for his arrest, leaving him isolated and on the run. With the Avengers away and no allies in sight, he heads to the waterfront, only to be ambushed by Warlord Krang’s flagship rising from the sea. Forced to defend himself alongside Lady Dorma, Iron Man makes a bold move to impress her—until a far more dangerous threat emerges: the Sub-Mariner.
When Fall the Mighty! pits the raging Sub-Mariner against a battered Iron Man in a high-stakes showdown at Stark Industries. With the tide turning, Iron Man uses cunning and a reinforced safe room to outmaneuver his aquatic foe, while Sub-Mariner, needing his own recharge, takes a quick dip in the ocean. But when the police arrive and accusations fly, and Pepper and Happy show up in the chaos, a refreshed Sub-Mariner prepares for round two.
In "The Power of Iron Man!", Iron Man and Namor clash in a fierce showdown that leaves both warriors battered. When Namor spots Krang’s battle cruiser drifting nearby, he abruptly cuts the fight short. Meanwhile, Tony Stark prepares to unveil the truth behind the Iron Man armor to Senator Byrd, setting the stage for a moment that could change everything.
In "The Pincers of Power," Strange, Mordo, and the Ancient One are thrust into a neutral dimension by Dormammu, who then manipulates the Mindless Ones and summons rulers from other realms. With Earth at stake, Dormammu challenges Strange to a duel of pure skill—no magic, no spells, only the Pincers of Power. The battle rages with intensity, but just as Strange gains the upper hand, Mordo’s betrayal strikes from the shadows.
In "Let There Be Victory!", Stephen Strange stands alone against Dormammu’s relentless assault, proving his worth when he defeats the Dark Lord in battle—only to face a new threat. With Clea imprisoned beyond reach and a hidden trap set by Mordo’s disciples, Strange must navigate the lingering evil in the Mystic Globe while searching for her, guided only by the hope that others may yet aid him.
In "Mission: Crush the Kingpin!", Spider-Man takes on the Kingpin in a brutal clash of wills and strength, only for the villain’s own cane-gun to backfire and knock him out cold. With the Kingpin arrested for stealing a priceless tablet, he spins a web of lies, accusing Spider-Man of stealing it—just as the web-slinger finally cracks the vault and claims the artifact. But when he tries to return it, the police open fire, leaving him caught in a deadly crossfire between justice and suspicion.
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Reprints
↩ Reprints The X-Men #3 (1964), Fantastic Four #25 (1964), Fantastic Four #26 (1964), Daredevil #7 (1965), Strange Tales #139 (1965), Strange Tales #140 (1966), Strange Tales #141 (1966), Tales of Suspense #79 (1966), Tales of Suspense #80 (1966), Tales to Astonish #82 (1966), The Amazing Spider-Man #69 (1969), The Silver Surfer #4 (1969), Strange Tales #188 (1976)
Reprinted in Strange Spécial Origines #160 (1983), Strange Spécial Origines #163 (1983), Strange Spécial Origines #166 (1983), Strange Spécial Origines #169 (1984), Art of John Romita #[nn] (1996)
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