Marvel Masterworks: Golden Age All-Winners Comics #3
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest adventures of the All-Winners Squad, featuring Captain America, the Human Torch, and the Sub-Mariner, from the Golden Age of comics. It reprints issues from the 1940s series All-Winners Comics, showcasing the team's battles against Axis threats and super-villains in a classic, patriotic style. Part of Marvel's Masterworks line, this edition presents these vintage stories in a restored, hardcover format for collectors and historians alike.
In "The Gorilla Men," Namor finds himself outmaneuvered by a cunning adversary who turns the tide with a devious scheme involving chloroformed water and a bold public announcement, all while the fate of the Sub-Mariner hangs in the balance. This 1940s classic, featuring dynamic art by Jimmy Thompson, captures the high-stakes tension of wartime intrigue, with a cover by Alex Schomburg that perfectly frames the era’s dramatic flair.
In "The Gorilla Men," the Flaming Duo faces off against the deranged genius Bashon, whose twisted inventions—including flying machines and war tanks—threaten to destroy entire cities. With an army of ape men forged from prehistoric bones, Bashon’s rampage pushes the heroes to their limits in a battle of wits and willpower.
In "Namor Cracks the Whip," the Sub-Mariner storms ashore on the Cretan coast and uncovers a shocking sabotage: a hidden airfield where Nazi forces are repairing British bombers, setting up a false-flag attack on the Dardanelles to turn Turkey against the Allies. With his fists and fury, Namor must stop the deception before it ignites a new front in the war.
In "The Flight from Peril," the Destroyer races through a war-torn landscape to protect a young girl carrying vital documents, as Nazi forces close in and a tense battle for possession unfolds. Written by an unknown hand and illustrated by an unknown artist, the story captures a moment of courage and urgency in the heat of conflict.
In "Kioto, the Mad Jap!", Captain America and Bucky race to a remote island where American soldiers are being murdered and left near a camp, only to be captured themselves when they arrive. The story unfolds with tense suspense as the heroes face a mysterious enemy whose motives remain shrouded in the shadows.
In "The Rescue of the Partisan's Sister," the Destroyer teams up with French underground leader Frank Piraud to thwart a Nazi operation and free Piraud’s captured sister, using stealth, cunning, and the unique edge of a wartime hero’s resolve. Written by an unknown author and illustrated by an unknown artist, the story unfolds with tense urgency, grounded in the real stakes of resistance during wartime.
In "The Terror of Triple Destruction!", the Whizzer faces off against the cunning Nazi saboteur Triple Destruction, who’s set his sights on crippling three vital war plans at once. With time running out and danger spreading across multiple fronts, the speedster must use every ounce of his agility to stop a threat that’s as relentless as it is unpredictable.
When the Flaming Duo are sent to investigate a string of mysterious attacks on U.S. defense plants, they uncover a terrifying secret: a monstrous Nazi airship known as "Der-Tag," capable of soaring at an altitude of 60,000 feet. The duo must race against time to stop this airborne menace before it brings war to American skies.
In "The Case of the Yellow Fire Monster," Cap and Bucky race to uncover a dangerous conspiracy where shadowy saboteurs are framing a mythical fire-god by drugging homeless men and setting fires across New York—pushing the heroes to unravel a mystery that’s as much about fear as it is about flame.
In "Terror in Tokyo," Namor finds himself trapped in a deadly game of wits when Tojo devises a chilling plan to neutralize the Sub-Mariner by chloroforming Tokyo’s water supply, then capturing him and broadcasting his defeat to the world—aiming to prove Japan’s superiority on the global stage. The story unfolds with high stakes and tense intrigue, as Namor’s survival hangs in the balance and the fate of the city teeters on the edge of chaos.
In "The Three Chances of Cadet Cox," young Bill Cox faces a shocking truth: his father, the man who funded his military academy education, was a notorious outlaw. Struggling with the weight of his inheritance, Bill leaves the academy behind, determined to follow in his father’s footsteps—though the path ahead holds more questions than answers.
In "The Horror of the Ghost Fiend," the Flaming Duo races to prevent a deadly miscommunication when a twisted Nazi plot alters a vital message from America—changing a promise of aid to Mecca into a chilling command for its destruction. Written by an unknown author and illustrated by an unknown artist, this tense 12-page tale blends wartime suspense with the stakes of a sacred city under threat.
In "The Beachhead Blitz!", the Destroyer races against time to deliver crucial intelligence to the French Underground—unaware that the plans he carries are a clever ruse, part of a larger scheme to mislead the Nazis. With the fate of the Second Front hanging in the balance, one man's mission becomes a high-stakes game of deception.
In "The Case of the Masked Strangler!!!", the Flaming Duo races to stop the mysterious Madame, a cunning foe who threatens to sabotage vital war plants by coercing factory workers into rebellion. With danger lurking in every shadow and the fate of the war effort hanging in the balance, the heroes must unravel her scheme before it’s too late.
In "Waterfront Terror!", Namor teams up with Betty Dean to uncover a suspicious gasoline racket unfolding along the docks, where a man’s unmarked purchase of fuel raises red flags. With the tide of wartime suspicion rising, the duo dives into a web of secrets that threatens to ignite more than just the docks.
In "Twenty Million Missing!", the Sub-Mariner races against time to recover a stolen treasure, chasing a cunning gang of jewel thieves who vanish beneath the waves. Armed with speed suits, ray guns, and a hidden underwater lair, the criminals keep the Atlantean hero on his heels in a high-stakes aquatic game of cat and mouse.
In "Monstro, the Mad Jap," Cap and Bucky race against time to stop a shadowy enemy whose devious scheme uses seemingly harmless jigsaw puzzles to steal blueprints for American weapons. The art by the team behind the Golden Age All-Winners Comics series brings the wartime intrigue to life with crisp, period-accurate detail.
In "Kidnapper's Folly," wealthy Melton Loard is taken, and the Whizzer is drawn into a dangerous game when the kidnappers deliberately target him, setting a trap with ransom in mind. The story unfolds with tense urgency, as the hero must navigate the web of deception without knowing who’s truly behind the scheme.
ComicBooks.com Value
Find on ebay
Where to buy
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints All-Winners Comics #9 (1943), All-Winners Comics #10 (1943), All-Winners Comics #11 (1943), All-Winners Comics #12 (1944), All-Winners Comics #13 (1944), All-Winners Comics #14 (1944)
Variants (1)
Reviews
Reader reviews
No reader reviews yet.