Marvel Masterworks: Ghost Rider #3
☆ Be the first to review + Add to your collection — Join free"Deathplay!" delivers a gritty, high-stakes chapter in the Ghost Rider saga, spotlighting a pivotal moment in Johnny's journey as he crashes into a hostile town and confronts The Orb, a vengeful foe with a personal grudge. Written by Roger McKenzie and brought to life by the dynamic art team of Don Perlin and Tom Sutton, with inks by Owen McCarron and Pablo Marcos, the issue weaves tension between Ghost Rider’s road-warrior isolation and a sudden, dangerous entanglement with Roxanne—whose memories are stolen by The Orb, setting off a chain of perilous choices. The cover by Rich Buckler and Frank Giacoia captures the raw intensity of the moment, while the 2021 Marvel Masterworks edition preserves this classic tale in striking detail.
In "Deathplay!", Johnny investigates a suspicious stunt coordinator on his TV show, only to uncover the man’s true identity as the Eel—just as the deadly Gladiator arrives, seizing a mysterious machine and leaving Johnny to grapple with the aftermath.
In "Nobody Beats the Enforcer!", the Enforcer, armed with a stolen disintegrator beam, rises as the new kingpin of the California mob—his power on full display at a naval yard. When Ghost Rider arrives on the scene, the clash between vengeance and brute force is inevitable.
In "A Doom Named Dr. Druid!", Jo, a TV stunt performer, finds his life upended when the enigmatic Dr. Druid arrives, convinced Ghost Rider is a malevolent force. When Jo transforms into Ghost Rider before his entire crew to defend himself, the truth of his identity is undeniable—but the confrontation leaves him with no choice but to walk away from Los Angeles and the life he knew.
When Johnny’s bike breaks down on a lonely stretch of road, he’s forced to stop at a remote ranch—only to find himself caught in a sudden fight against the fearsome Manticore alongside Hawkeye and the Two-Gun Kid.
In "Evil Is the Orb!", Ghost Rider crashes on a lonely stretch of road and must navigate the dangers of a roadside town where The Orb is hunting him for revenge. As Johnny struggles to stay hidden, Roxy tries to find her missing beau, only to have her memories stolen by The Orb—leaving her vulnerable when Brahma Bill steps in, claiming her for himself.
In "Deadly Pawn!", Ghost Rider finds himself dragged into the Sanctum Sanctorum, where he’s thrust into a demonic realm and forced to battle what he believes is Dr. Strange—only to discover he’s been manipulated by the far more sinister Dormammu. As the spirit of vengeance is pushed to the edge, the line between ally and enemy blurs, and a portal opens into the real world, setting the stage for a confrontation that could change everything.
In "The Mage and the Monster!", Ghost Rider finds himself locked in a brutal psychic duel when Doctor Strange and the sorcerer Dormammu invade his mind. As Johnny Blaze battles his own dark impulses and the manipulative forces of Dormammu, Strange must navigate the chaos to pull him back from the brink—before the Rider's soul is consumed.
In "Demon's Rage!", Johnny, trapped in the body of Doctor Strange, must confront the demonic Ghost Rider in a battle that rages across both the physical world and the depths of Strange’s mind, where Strange himself fights Dormammu. As the line between reality and nightmare blurs, a relentless Bounty Hunter emerges, tracking the spirit of vengeance through the chaos.
In "The Price!", Ghost Rider confronts the Bounty Hunter, who reveals the dark bargain that fuels his crusade—his contract with the devil demands the destruction of the spirit of vengeance itself. When a trio of demonic cowboys ride in to stop him, the line between hunter and hunted blurs in a clash of deals, damnation, and the cost of power.
In "...Whom a Child Would Destroy!", Johnny finds himself stranded in a ghost town, only to be ambushed by a prospector wielding strange abilities—before both are seized by a colossal ship spewing motorcycle-riding robots. The story unfolds with relentless momentum, blending eerie isolation and mechanical menace in a high-stakes chase that leaves no room to breathe.
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Reprints
↩ Reprints Marvel Premiere #28 (1976), Ghost Rider #21 (1976), Ghost Rider #22 (1977), Ghost Rider #23 (1977), Ghost Rider #24 (1977), Ghost Rider #25 (1977), Ghost Rider #26 (1977), Ghost Rider #27 (1977), Ghost Rider #28 (1978), Ghost Rider #29 (1978), Ghost Rider #30 (1978), Ghost Rider #31 (1978), Ghost Rider #32 (1978), Ghost Rider #33 (1978), Ghost Rider #34 (1979), Ghost Rider #35 (1979)
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