Marvel Masterworks: Doctor Strange #4
☆ Be the first to review + Add to your collection — Join freeIn "Eternity, Eternity," Bruce Banner—worn thin from his fight with the Absorbing Man—finds himself in a strange mansion under siege by a fanatical cult seeking to summon the Undying Ones. As he’s thrust into a surreal dimension, Banner transforms into the Hulk, confronting the Night-Crawler in a realm where ancient horrors stir. Written by Roy Thomas and illustrated with dynamic intensity by Herb Trimpe, with lettering by Artie Simek, this tale blends cosmic dread and primal power. The cover, a striking collaboration by Barry Windsor-Smith and Frank Giacoia, captures the story’s otherworldly tension.
In "And Juggernaut Makes Three!", Doctor Strange attempts to contain the rampaging Juggernaut by pulling him into the Dream Dimension, but the clash of cosmic forces sends shockwaves through reality. When Nightmare and Juggernaut’s wild magic inadvertently unleash Eternity, the entity reshapes Strange’s identity—renaming him Stephen Sanders—leaving his fate and the consequences of that change still unknown.
In "They Walk by Night!", Doctor Strange is drawn into a perilous mystery when his old friend, explorer Kenneth Ward, uncovers an ancient idol tied to the mysterious Undying Ones. As dark forces rise to claim the artifact, Strange must confront three terrifying demons in a battle that tests his magic and resolve—while Ward’s fate hangs in the balance.
In "The Monarch and the Mystic!", Dr. Strange uses a mystical intervention to heal Namor’s underwater affliction, embedding a hidden directive in the Atlantean’s mind that draws him toward Boston and the mysterious Idol of the Undying Ones. As Namor follows the psychic trail, the line between salvation and manipulation blurs, setting the stage for a confrontation that tests loyalty, power, and the cost of forgotten truths.
In "... Where Stalks the Night-Crawler!", Bruce Banner, drained from his clash with the Absorbing Man, finds himself stranded at a remote mansion only to be hunted by a sinister cult seeking to summon the ancient Undying Ones. Trapped in a twisted dimension, Banner transforms into the Hulk and must battle the Night-Crawler, a creature born of nightmares, before the two are thrust into the realm of the Undying Ones—where the real danger begins.
In "While the World Spins Mad!", Doctor Strange is thrown into a surreal crisis when a sudden surge of evil pulls him from his focus—just in time to narrowly avoid being hit by a truck. Summoning the Ancient One for guidance, he’s met with cryptic warnings before confronting a figure that mirrors his own face, whispering that he’s already lost. As the line between reality and illusion blurs, Strange begins to unravel a deeper mystery tied to his most enduring foe, only to discover the truth lies not in the battle, but in the moment he was struck—trapped in a hospital bed, his mind adrift in a dream that feels all too real.
In "The Spawn of Sligguth!", Doctor Strange is drawn into a terrifying mystery when Ethan Stoddard seeks his aid after his fiancée falls under the influence of the cult of Sligguth in Starksboro. As the Ancient One warns of a dormant Cosmic Obscenity, Strange confronts the cult’s dark rituals—only to be overwhelmed by their fanaticism and the growing dread in the shadows.
In "The Lurker in the Labyrinth!", Doctor Strange narrowly escapes a sacrificial ritual at the hands of the cult of Sligguth, only to uncover a far greater threat hidden beneath the ruins of the ancient city of Kaa-U. As the Ancient One, drained from channeling power into Strange, is taken by shadowy figures from the drowned past, Strange must confront the slumbering evil of Shuma-Gorath before it awakens.
In "The Shambler from the Sea!", Doctor Strange confronts a deadly sorcerer whose demise unleashes an ancient, eldritch horror from beneath the waves. As the cult of Starksboro prepares a ritual sacrifice, Strange must break the spell, rescue Clea and Wong, and unravel a cryptic map leading to the mysterious stones of Stonehenge—before the Shambler from the Sea awakens fully.
In "The Shadows of the Starstone!", Henry Gordon inherits a mysterious Witch House in England, uncovering his uncle's hidden occult library. As he delves into forbidden texts, he awakens the ancient sunken Kalumesh and is soon beset by the demon Dagoth—only to find the Starstone itself stirring to life, its dark energies twisting into something far more sinister.
In "The Doom That Bloomed on Kathulos!", Doctor Strange finds himself caught in a supernatural clash at Stonehenge, only to be hurled across dimensions to the sentient, alien world of Kathulos. There, he must confront a planet that is both living and monstrous, forcing him to fight not just for survival, but for the very essence of what it means to be alive.
ComicBooks.com Value
Find on ebay
Where to buy
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Cast · 8 characters
Full credits
Reprints
↩ Reprints Doctor Strange #180 (1969), Doctor Strange #181 (1969), Doctor Strange #182 (1969), Doctor Strange #183 (1969), Sub-Mariner #22 (1970), The Incredible Hulk #126 (1970), Marvel Feature #1 (1971), Marvel Premiere #3 (1972), Marvel Premiere #4 (1972), Marvel Premiere #5 (1972), Marvel Premiere #6 (1973), Marvel Premiere #7 (1973), Marvel Premiere #8 (1973)
Reprinted in Death of Doctor Strange #1 (2021)
Variants (1)
Reviews
Reader reviews
No reader reviews yet.