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Marvel Masterworks: Doctor Strange #1 cover
Cover: Steve Ditko

Marvel Masterworks: Doctor Strange #1

Sep 2003 · Marvel · 49.99 USD; 80.00 CAD
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About this Collection

This Marvel Masterworks volume collects the earliest adventures of Doctor Strange, beginning with his debut in Strange Tales #110 and following his transformation from arrogant surgeon Stephen Strange into the Sorcerer Supreme. It features classic stories by Stan Lee and Steve Ditko, introducing key mystical allies and foes such as the Ancient One, Baron Mordo, Dormammu, and Clea, as Strange masters the mystic arts and defends Earth from other-dimensional threats.

"Dr. Strange Master of Black Magic!" kicks off a legendary run with Steve Ditko and Stan Lee's original vision, showcasing Ditko’s unmistakable art and storytelling flair. When the Dread Dormammu threatens Earth and The Ancient One is too weakened to confront him, Strange journeys into Dormammu’s realm, facing relentless trials and a mysterious girl whose warning may be his only hope. The stakes are cosmic, the danger absolute, and the fate of Earth hangs in the balance.

Contains 30 stories
Dr. Strange Master of Black Magic!
5 pp · Superhero
Dr. Strange (introduction)Wong (introduction, unnamed)Ancient One (introduction, called "the Master")Nightmare (introduction)

In "Dr. Strange Master of Black Magic!", the Sorcerer Supreme faces a chilling case when a man plagued by terrifying dreams seeks his help. As Strange delves into the nightmare realm, he uncovers the man’s hidden guilt—revealing a secret crime tied to his subconscious.

Face-to-Face with the Magic of Baron Mordo!
5 pp · Superhero
Doctor StrangeBaron Mordo (introduction)Hamir (introduction, unnamed)Ancient One (called "the Master")

In his European castle, Baron Mordo schemes to steal the secrets of his former master, the Ancient One, sending his spirit to Tibet to poison him. From his New York sanctum, Doctor Strange feels the danger and confronts Mordo in a clash of mystical wills, their spirits locked in battle. The Ancient One warns Strange that Mordo remains a threat—forever.

The Return of the Omnipotent Baron Mordo!
5 pp · Superhero
Baron Mordo [also as Sir Clive Bentley]Doctor StrangeAncient OneVictoria Bentley (introduction, origin)
The Origin of Dr. Strange
8 pp · Superhero
Doctor Strange (origin)Ancient OneBaron Mordo (origin)
Return to the Nightmare World!
8 pp · Superhero
NightmareDoctor StrangeWong (unnamed)Dr. Warren

In "Return to the Nightmare World!" from Marvel Masterworks: Doctor Strange #1, Jo, a young woman caught in a mysterious sleep, becomes one of many victims drawn into the Nightmare World—a realm where dreams are prisons. When the police turn to Doctor Strange as a last resort, he follows the trail into the surreal landscape of his ancient enemy, facing the Nightmare once more in a battle that blurs the line between waking and dreaming.

The Many Traps of Baron Mordo!
8 pp · Superhero
Doctor StrangeBaron MordoAncient One

In "The Many Traps of Baron Mordo!", Doctor Strange finds his home ripped from reality and hurled into a dimension of Mordo’s making. With his mind trapped in Mordo’s lair and his mentor in danger, Strange must outthink his former friend—using the Earth’s core as a path back—before Mordo’s latest scheme claims another life.

The Possessed!
8 pp · Superhero
Doctor StrangeHerr BraunFraulein Lieber

In "The Possessed!", Doctor Strange investigates a chilling case of supernatural possession in a remote Bavarian village, only to uncover an otherworldly threat far stranger than he expected. With his Earthly Scanner leading the way, he confronts an alien force manipulating the townspeople—and must close the rift before it spreads.

Beyond the Purple Veil!
8 pp · Superhero
Doctor StrangeWongAggamon (introduction)
The House of Shadows!
9 pp · Superhero
Dr. StrangeBill Brinkly (TV reporter)Allan Stevens (TV reporter)

In "The House of Shadows!", Doctor Strange investigates a supposedly haunted mansion being filmed by a TV crew, sensing something deeply wrong when his spirit form can't cross the threshold. As the broadcast cuts out, he steps inside to confront the truth—what he finds is far stranger than ghosts: the house itself is alive.

Witchcraft in the Wax Museum!
9 pp · Superhero
Dr. StrangeBaron Mordo

In "Witchcraft in the Wax Museum!", Doctor Strange finds himself trapped in ectoplasmic form after a cunning ruse by Baron Mordo, who steals his body and seals it with a time-limited spell. With only 24 hours to reclaim his form, Strange follows Mordo’s trail to a haunted wax museum, where he must outwit his enemy in a battle of wits and magic. The story unfolds with tense precision, blending eerie atmosphere and supernatural stakes as Strange fights to reclaim his body—before it’s too late.

The World Beyond
9 pp · Superhero
Doctor StrangeNightmareThe Gulgol (illusion)

In "The World Beyond," Doctor Strange finds himself trapped in the Nightmare World after a moment of carelessness leaves him vulnerable. With the Nightmare taunting him and the realm's horrors closing in, Strange uses his wits to turn the dreamer's fear against him—revealing that the true threat was never in the dream, but in the mind that created it.

The Challenge of Loki!
9 pp · Superhero
Doctor StrangeLokiThorOdin

In a tale of trickery and magic, Doctor Strange tests his powers of levitation when Loki, God of Mischief, reaches out from Asgard with a web of deception. He claims Thor has turned evil and imprisoned him, urging Strange to act—only for the sorcerer to discover the truth when he channels Thor’s hammer and senses no malice within. The confrontation that follows reveals Loki’s cunning, and the god of mischief vows revenge, setting the stage for a clash of wits and magic.

The Lady from Nowhere!
9 pp · Superhero
Zota

In "The Lady from Nowhere!", Doctor Strange encounters a mysterious woman lost in the modern world, drawn into a spell from Ancient Egypt. With the help of his mentor, he journeys back in time to confront the sorcerer Zota, risking eternal entrapment when the candle guiding his return flickers out—only to narrowly escape using the light of his amulet. The story reveals the woman’s true identity and her connection to history, leaving her fate in the hands of the past.

Mordo Must Not Catch Me!
10 pp · Superhero
Doctor StrangeBaron MordoAncient One

In "Mordo Must Not Catch Me!", Doctor Strange finds himself in a desperate race across the globe after Mordo captures The Ancient One. With the Eye of Agamotto and his amulet as his only tools, Strange battles Mordo in spectral form, chasing him from his sanctum to a hidden jungle in Tibet. The stakes are high, and the outcome hangs in the balance as the two sorcerers clash in a fight that spans continents.

The Domain of the Dread Dormammu!
10 pp · Superhero
Dr. StrangeThe Ancient OneDormammuClea (introduction, unnamed)

In "The Domain of the Dread Dormammu!" from Marvel Masterworks: Doctor Strange #1, Jo finds herself drawn into a cosmic battle when the Ancient One’s life is threatened by the ancient sorcerer Dormammu. Whisked to Dormammu’s realm, she must navigate endless trials and face the Dread One’s growing fury—only to be warned by a mysterious girl whose motives remain unclear. With the fate of her mentor hanging in the balance, Jo stands firm, daring Dormammu to face him… and the sorcerer agrees.

Duel with the Dread Dormammu!
10 pp · Superhero
Dr. StrangeDormammuClea (unnamed)The Mindless OnesThe Ancient One

In "Duel with the Dread Dormammu!", Doctor Strange faces off against the ancient sorcerer Dormammu, but when Dormammu is forced to enlist Strange’s help to fend off the Mindless Ones, he’s bound by magic to honor a debt—swearing never to harm the girl or set foot on Earth again. As a token of gratitude, Strange is gifted a new cape by his mentor, marking a turning point in his journey.

The Demon's Disciple!
10 pp · Superhero
Dr. StrangeDisciple (unnamed)The Demon

In "The Demon's Disciple!" from Marvel Masterworks: Doctor Strange #1, Jo receives a frantic plea from a man who’s become the unwilling disciple of a malevolent entity known only as "The Demon." When the Demon retaliates by dragging the man back to his lair and sealing him in a pit, Strange follows the mystical trail to confront the dark sorcerer in a clash of arcane power. With a cunning spell, Strange traps the Demon in a veil of forgotten memory—leaving him unaware of who broke his hold—before freeing the disciple and vanquishing the threat.

Beware...Tiboro! The Tyrant of the Sixth Dimension!
10 pp · Superhero
Dr. StrangeDr. Green (scientist)Schuyler (scientist)Mr. James (producer, "The Twelth Hour" TV show)The Ancient OneTiboro (introduction)
The Defeat of Dr. Strange
10 pp · Superhero
DormammuBaron MordoDr. StrangeThe Ancient OneHamir (unnamed)Sen-Yu (The Ancient One's accountant, Hong Kong)

In "The Defeat of Dr. Strange," Dr. Strange faces a dire threat when Dormammu empowers Mordo with limitless power to destroy him. With his mentor in danger, Strange must flee across Tibet and Hong Kong, evading Mordo’s minions and Dormammu’s spectral hunters while relying on unlikely allies and his wits to survive.

The Hunter and the Hunted!
10 pp · Superhero
Dr. StrangeBaron MordoDormammu

In the far East, Doctor Strange flees from Mordo and his relentless minions, unaware that Mordo’s growing power is tied to Dormammu. With Mordo pressing the hunt and the Wraiths closing in, Strange must outwit his pursuers—using cunning over magic—to vanish just long enough to reach the safety of New York.

Face-to-Face at Last with Baron Mordo!
10 pp · Superhero

In "Face-to-Face at Last with Baron Mordo!", Doctor Strange returns to Greenwich Village only to find his sanctum infiltrated by one of Mordo’s demons. Disguised and desperate, he infiltrates his own home, uncovering a chilling betrayal when the All-Seeing Eye reveals it’s been relaying his movements to Mordo and Dormammu. With Clea sensing his peril and Mordo closing in, Strange confronts his enemy in a brutal clash—only to realize the true source of the threat just before vanishing.

A Nameless Land, a Timeless Land!
10 pp · Superhero
Dr. StrangeBaron MordoDormammuClea (unnamed)ShazanaShazana's sister (unnamed)The Ancient OneHamir (unnamed)

In "A Nameless Land, a Timeless Land!", Doctor Strange tumbles through dimensions into a realm ruled by the enigmatic Shazana, where he’s mistaken for a threat sent by her sister. Trapped and forced to confront both the land’s dark ruler and his own fading strength, Strange must navigate a world where loyalty is a weapon and power wears many faces.

Earth Be My Battleground
10 pp · Superhero
Dr. StrangeHamir (unnamed)The Ancient OneBaron MordoDormammuClea (unnamed)Mindless Ones

In "Earth Be My Battleground," Doctor Strange returns to New York to check on The Ancient One, only to find himself once again entangled with Mordo’s dark spirits. With Clea’s help, he confronts the Mindless Ones, forcing Dormammu to abandon Mordo—just as Strange dares to fly into the sun. As the battle ends, Strange begins his search for the elusive Eternity, leaving the fate of the cosmos hanging in the balance.

Eternity Beckons!
10 pp · Superhero
Dr. StrangeSir BaskervilleDormammuClea (unnamed)Baron Mordo

In "Eternity Beckons!", Dr. Strange journeys to a secluded London estate to meet Sir Baskerville, a former disciple of Mordo’s who claims to know secrets of the mystical realm. As Dormammu turns his wrath on Clea, Strange uncovers a web of deception that reveals the true mastermind behind Mordo’s resurgence—and the shocking truth about the Mindless Ones.

What Lurks Beneath the Mask?
10 pp · Superhero
Clea (unnamed)DormammuBaron MordoDr. StrangeAbu Ben HakimThe Aged Genghis

In "What Lurks Beneath the Mask?", Doctor Strange ventures into the unknown, chasing whispers of Eternity through ancient mystics and hidden realms—only to find himself ensnared in a trap that tests his limits. With Clea held captive and his mentor’s secrets buried in time, Strange must confront the one place he’s long avoided: the mind of the Ancient One.

When Meet the Mystic Minds!
10 pp · Superhero
The Ancient OneDr. StrangeBaron Mordo

In "When Meet the Mystic Minds!", Dr. Strange ventures into the deepest recesses of The Ancient One’s mind, facing a series of perilous mental trials in his quest to uncover the secret of Eternity. After emerging from the ordeal, he stands atop a Himalayan peak, uttering a powerful incantation that causes his amulet to rise, expand, and open a portal—through which he steps. Moments later, Mordo arrives, too late to stop him.

If Eternity Should Fail!
10 pp · Superhero
Dr. StrangeEternityBaron MordoDormammuThe Ancient OneClea (unnamed)

In "If Eternity Should Fail!", Dr. Strange confronts the cosmic entity Eternity in a realm beyond comprehension, where he’s tested not by power, but by purpose. Though Eternity acknowledges his worthiness, the weight of stopping Mordo and Dormammu feels overwhelming—until he’s told he already carries the strength he needs. Returning to the cave, he finds his master vanished, and a trail of Mordo’s dark influence leads him to a final, desperate confrontation.

Beware...! Dormammu is Watching!
10 pp · Superhero
Dr. StrangeBaron MordoDormammuThe Ancient OneClea (unnamed)

In "Beware...! Dormammu is Watching!", Doctor Strange faces an escalating threat as Dormammu manipulates events from beyond, forcing Clea to witness the unfolding battle. With The Ancient One’s cryptic warning echoing, Strange must stand against Mordo in a clash that grows more desperate with every blow—until Dormammu himself prepares to intervene.

The Pincers of Power!
10 pp · Superhero
Dr. StrangeBaron MordoDormammuThe Ancient OneClea (unnamed)rulers of neighboring dimensions

In "The Pincers of Power!", Doctor Strange is drawn into a high-stakes duel with Dormammu in a neutral dimension, where the rules are stripped down to pure skill: only the Pincers of Power may be used, no magic, no incantations. As the battle rages, Strange gains the upper hand—until a shocking betrayal from Mordo throws the outcome into doubt.

Let There Be Victory!
10 pp · Superhero
Baron MordoThe Ancient OneDormammuClea (unnamed)Dr. Strangerulers of neighboring dimensionsHamir The HermitMordo's Demon

In "Let There Be Victory!", Doctor Strange stands alone against Dormammu’s wrath, proving he can hold the line when it matters most. With Clea vanished into the unknown and a sinister trap laid by Mordo’s followers, Strange must navigate the lingering shadows of evil while the Mystic Globe flickers with ominous signs.

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Cast · 10 characters

Full credits

writer, artist, inker Steve Ditko
writer Stan Lee
colorist Kellustration
letterer Art Simek
cover pencils, inks Steve Ditko

Reprints

↩ Reprints Strange Tales #110 (1963), Strange Tales #111 (1963), Strange Tales #114 (1963), Strange Tales #115 (1963), Strange Tales #116 (1964), Strange Tales #117 (1964), Strange Tales #118 (1964), Strange Tales #119 (1964), Strange Tales #120 (1964), Strange Tales #121 (1964), Strange Tales #122 (1964), Strange Tales #123 (1964), Strange Tales #124 (1964), Strange Tales #125 (1964), Strange Tales #126 (1964), Strange Tales #127 (1964), Strange Tales #128 (1965), Strange Tales #129 (1965), Strange Tales #130 (1965), Strange Tales #131 (1965), Strange Tales #132 (1965), Strange Tales #133 (1965), Strange Tales #134 (1965), Strange Tales #135 (1965), Strange Tales #136 (1965), Strange Tales #137 (1965), Strange Tales #138 (1965), Strange Tales #139 (1965), Strange Tales #140 (1966), Strange Tales #141 (1966)

Reprinted in Marvel Masterworks: Doctor Strange #1 [Third Edition] (2015)

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