Mariners Mojo #2
Argus, the leader of the Bigfoots, stages a cave-in on Mount Rainier and the Seattle Mariners go to investigate. In an old mineshaft, the baseball players face off against many Bigfoot. Argus wants the Bigfoot race to drive humans out of Seattle and take over, but the Mariners players convince the Bigfoot people that they are friends not enemies. At the end of the issue the Seattle Mariners play an exhibition game against a team of Bigfoot players.
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Argus, the leader of the Bigfoots, stages a cave-in on Mount Rainier and the Seattle Mariners go to investigate. In an old mineshaft, the baseball players face off against many Bigfoot. Argus wants the Bigfoot race to drive humans out of Seattle and take over, but the Mariners players convince the Bigfoot people that they are friends not enemies. At the end of the issue the Seattle Mariners play an exhibition game against a team of Bigfoot players.
Plot details indexed by the Grand Comics Database (CC BY-SA).