Mandrake the Magician: The Complete Series: The King Years #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest Mandrake the Magician newspaper strips produced under the King Features Syndicate banner, focusing on the adventures of master illusionist Mandrake, his ally Lothar, and the mysterious Princess Narda. The stories showcase the team's battles against supernatural and criminal threats, with occasional appearances by fellow Lee Falk creation The Phantom. This Hermes Press edition preserves the classic continuity from the strip's formative years in a comprehensive archival format.
In "Danger Drive to Xanadu," Mandrake the Magician follows up on a missed dinner date with his friend Jerry, the fight promoter, only to uncover a dangerous scheme involving a boxer being pressured to throw a match. With his keen instincts and sharp mind, Mandrake digs into the mystery, uncovering a web of deception that leads him from the boxing world into a high-stakes gamble. The story unfolds with the signature style of André LeBlanc, whose cover pencils and inks capture the drama and intrigue of the tale.
In "Specter from Space," unseen alien visitors arrive on Earth, their presence announced only through subtle disturbances and whispers in the atmosphere. As global powers scramble to detect them, the world's attention turns skyward—while the true threat remains invisible, hidden in plain sight.
In "The Phantom Casino," Mandrake outwits the elusive Lucky Larry, who’s turned a blimp into a floating casino to evade the law—sky-high gambling with no ground rules. When Larry’s airborne scheme reaches new heights, Mandrake orchestrates a daring descent, landing the blimp under false pretenses to bring the outlaw operator to justice.
In "The Doomsday Man," Mandrake the Magician, performing in London, is pulled into a high-stakes mission by British Intelligence to track down the missing Dr. Crane. Through his signature hypnosis, Mandrake uncovers the truth: Crane created a devastating weapon that destroys life but spares structures, hoping to force peace by demonstrating its power. When Crane's plan backfires and he’s captured, Mandrake must use his mental prowess to unravel the web of deception and free the scientist before it’s too late.
In "Midnight with Mandrake!", Mandrake and Lothar spot a malfunctioning candy ring sign releasing gas into the crowd, turning the night into a chaotic spectacle. With a quick flash of his hypnotic skill, Mandrake uses the smoke rings to trick the criminals into believing they’re iron, leading them to surrender without a fight.
In "The Laughing Clown Caper," jealousy ignites a bizarre scheme when Zingo, envious of Ellard’s fame as the Sad Clown, steals his iconic mask to turn him into a laughing clown in public. Mandrake, ever vigilant, uncovers the deception and sets things right before the truth is lost in laughter.
In "The Little Giant," Mandrake the Magician follows up on a missed dinner date with his friend Jerry, the fight promoter, only to uncover a shady scheme involving a boxer being pressured to throw a match. With his usual blend of intuition and charm, Mandrake digs into the matter, stepping into a world of backroom deals and hidden threats.
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↩ Reprints Flash Gordon #1 (1966), Mandrake the Magician #1 (1966), Flash Gordon #2 (1966), Mandrake the Magician #2 (1966), Flash Gordon #3 (1967), Mandrake the Magician #3 (1967), Mandrake the Magician #4 (1967), Mandrake the Magician #5 (1967)
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