Madhouse #3
☆ Be the first to review + Add to your collection — Join freeMadhouse #3 is a humor anthology containing at least two stories. "The Birth of a Notion" depicts a wild film director attempting to shoot the most extravagant crazy animal picture in history, barking orders to his frantic crew as chaos erupts on set with various mishaps and complaints. A second story involves a doctor character experimenting with magical ink blots that create creatures; after melting ink in hot water, he discovers the blots transform into small beings that multiply and escape, causing him considerable trouble he attributes to "curiosity."
Sara Tann, a young woman with a flair for dramatics, is recruited by the struggling Daily Explosion newspaper to generate buzz through a series of increasingly absurd stunts meant to mimic her imminent death. As the paper’s desperate editors push her to perform ever more outrageous acts—from pretending to be a corpse to being declared the "Mare of a One-Horse Town"—Sara embraces the chaos with wild enthusiasm, turning her "dying" act into a spectacle that blurs the line between performance and reality.
In a chaotic whirlwind of misplaced ambition, a flamboyant film producer named Sizzle tries to launch a jungle adventure movie with a temperamental go-cart star and a reluctant actress, plunging into absurdity from casting calls to a disastrously improvised shoot. Amid tangled contracts, mistaken identities, and a cast of eccentric extras, the production spirals into a surreal jungle nightmare where logic takes a backseat to pure, unrelenting silliness.
In the jungle of Ink Blot Land, detective Hugh Dunnit and his companion Doctor Squatson investigate the mysterious disappearance of Chief Bumbo, the leader of the ink blot tribe, as tensions rise and the threat of war looms. With clues leading from a disguised spy to a soap bubble trick gone wrong, the duo races against time to uncover the truth behind the chief’s vanishing—before it’s too late.
Hy'Watha, a young and clever Native American brave, finds himself at the center of a humorous historical mishap when he tries to negotiate peace with the Pilgrims—only to be mistaken for a mascot by John Alden and Priscilla, who are more focused on food than diplomacy. Amidst playful chaos and exaggerated stereotypes, the story unfolds with Hy'Watha navigating misunderstandings, rivalries, and the absurdity of history being rewritten by whimsy.
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↩ Reprints Strange Fantasy #9 (1953), Madhouse #2 (1954)
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