M.A.C.H. 1 #1
☆ Be the first to review + Add to your collection — Join freeIn "Vulcan," British Secret Service agent John Probe—enhanced with speed, strength, and a brain augmented by skull-mounted circuits—faces his first mission when terrorists attempt to unleash nerve gas in the heart of London. With Sharpe at his side, Probe must rely on his cybernetic edge to stop the attack before it’s too late.
In "Battleship," John Probe is called in when a mysterious explosion sinks a secret NATO mini-battleship, leaving only the wreckage and a growing suspicion that a nearby eastern fishing trawler isn't just out for catch—but for something far more dangerous. With Sharpe at his side, Probe must navigate the murky waters of espionage and deception to uncover the truth before the sea hides it forever.
In "To Kill a President," John Probe is thrust into a high-stakes mission to prevent an invasion of Turkostan by eliminating the volatile President Mudar of Irania—only to turn the tables by allowing himself to be captured and tortured in a desperate bid to complete his mission. With Colonel Krall and Sharpe watching from the shadows, Probe’s resolve is tested as he races against time in a deadly game of espionage and sacrifice.
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↩ Reprints 2000 AD #1 (1977), 2000 AD #2 (1977), 2000 AD #3 (1977), 2000 AD #4 (1977), 2000 AD #8 (1977)
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