Li'l Genius #30
☆ Be the first to review + Add to your collection — Join free# Li'l Genius #30 This issue contains two stories. In the first story, a character discovers an overgrown pussycat in the house and attempts to return it, only to be doubted about the animal's wild nature. The character eventually takes the cat back outside. In the second story, Li'l Genius and a friend participate in a cops-and-robbers game at a police station after officers recognize them from "Wanted" posters, leading to an adventure that ends with them being taken on a trip by helicopter near the seaport, where they catch an Eskimo zoo animal that had escaped.
When Li'l Genius and Li'l Tomboy decide to clean up their town and show some community spirit, they stumble upon what looks like a disaster zone—only to discover they've just wrecked a movie studio's miniature set for a storm scene. Tasked with restoring the damage, the pair sets about smashing and destroying the tiny buildings back to their original ruined state, but their well-meaning work continues to cause chaos wherever they go. By day's end, the kids learn that being helpful isn't always as simple as it seems.
When Li'l Tomboy challenges her father's boasts about fearlessly handling wild animals, she puts him to the test—and he discovers that talking a big game and living up to it are two very different things. As a tame lioness and an escaped tiger force his hand at the zoo, Li'l Tomboy's father learns whether his so-called bravery can measure up to the real thing. A humorous 1960 tale about pride, honesty, and the gap between words and action.
Li'l Genius and Li'l Tomboy agree to play a game of cops and robbers with Butch and his criminal pals—except the crooks have a real heist in mind and need the kids as unwitting lookouts. When the children catch on to the scheme and flip the game around, a real police officer arrives and turns the tables on everyone involved, revealing that Butch's gang are actual wanted criminals.
Li'l Genius and Li'l Tomboy join Uncle Ben on a trip to the Arctic, where they meet their friend Ug Glugg and learn about the fearsome polar bear Blizzard Puss—a creature so dangerous the local Eskimos won't hunt him. When the children decide to build a giant snowman on a mountainside, they inadvertently set off a chain of events that brings them face-to-face with the legendary bear. The young adventurers discover that sometimes the best defense is a little quick thinking and a lot of snow.
Sonny Jim is unhappy with his ordinary life and wishes he could live in a more exciting era of knights, kings, and cowboys—so when he falls asleep, his dreams deliver exactly what he asked for: a wild adventure as a gunslinger tracking the outlaw Rustler Lou across dangerous terrain. But as his fantasy unfolds, Jim discovers that heroic dreams don't always go as planned, and by the time he wakes, he's learned something about appreciating the life he actually has.
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