Kickers, Inc. #12
The Kickers and players from the Alberta Icecutters get into a bar fight and are thrown in jail. The teams decide to settle their differences by taking part in a relay race through northern Canada for charity. On the anchor leg, Jack investigates strange occurrences at an isolated cabin. He saves Meyers, the reporter who had originally suggested the idea of a relay race, from aliens and Bigfoot. Jack finishes the race well behind the Icecutters and, in addition, nobody believes his story. Meyers and CIA agent, Templar, had set the whole strangeness up to get proof of Jack's abilities.
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Cast · 10 characters
Full credits
Full plot ⚠ may contain spoilers
▸ Reveal full plot — may contain spoilers
The Kickers and players from the Alberta Icecutters get into a bar fight and are thrown in jail. The teams decide to settle their differences by taking part in a relay race through northern Canada for charity. On the anchor leg, Jack investigates strange occurrences at an isolated cabin. He saves Meyers, the reporter who had originally suggested the idea of a relay race, from aliens and Bigfoot. Jack finishes the race well behind the Icecutters and, in addition, nobody believes his story. Meyers and CIA agent, Templar, had set the whole strangeness up to get proof of Jack's abilities.
Plot details indexed by the Grand Comics Database (CC BY-SA).