Justice League of America: The Silver Age #2
☆ Be the first to review + Add to your collection — Join freeIn "The Fantastic Fingers of Felix Faust!", the Justice League finds itself caught in a temporal trap when the Lord of Time sends warriors from across history to steal ancient artifacts. As the team is one by one captured and manipulated by Felix Faust, they must confront his twisted plan to free the Demons Three using the Red Jar of Calythos, the Green Bell of Uthool, and the Silver Wheel of Nyorlath—items hidden long ago by the Timeless Ones.
When the Justice League pursues the Lord of Time into the distant future, they’re stunned to discover they can’t return—trapped in a timeline where the past is locked behind a wall of years, and the only way forward is through the unknown. The team must navigate the consequences of a frozen timeline, racing against the clock to find a way back before the future becomes their only reality.
In "The Last Case of the Justice League!" from Justice League of America: The Silver Age #2, Snapper Carr is pulled into the League’s Sanctuary under mysterious circumstances—only to face Dr. Light, who claims he’s trapped the entire Justice League in a surreal, unreachable dimension. With the situation dire and Snapper frozen mid-act, the fate of the team hangs in the balance.
When Sforll summons the Justice League to his hidden lair, he warns them of a dire threat: Zed Brann seeks to drain the universe’s vita-matter, and only the League can stop him. To test their resolve, they must battle perfect robot duplicates of themselves—each a mirror of their power, their will, and their greatest fears.
When the Justice League votes to induct the Atom, they’re stunned to realize they’ve never heard of him—until Green Lantern’s Power Ring reveals his forgotten legacy. Now, with the League captured and the Atom himself suffering from amnesia, it’s up to him to uncover the truth behind Mister Memory’s de-memorizer before Ivy Town becomes the final chapter in a mind-bending conspiracy.
In "The Challenge of the Untouchable Aliens!" from Justice League of America: The Silver Age #2, Superman and Wonder Woman race to stop a deadly satellite cannon threatening Central City, only to uncover a global mystery: stone giants immune to touch, moving across the planet with silent purpose. As the League assembles, the true nature of these unyielding beings begins to unfold—leaving the heroes to face a threat that defies every instinct they’ve ever known.
In "The Super-Exiles of Earth!" from Justice League of America: The Silver Age #2, the JLA confronts their darkest reflections—evil doppelgängers who commit crimes and frame the heroes, leading to their exile from Earth. As the League returns to reclaim their name, they uncover a shocking truth: these villains are not real, but manifestations of their own subconscious dreams. The story unfolds with tense introspection and high-stakes action, as the heroes must confront their inner demons to survive.
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↩ Reprints Justice League of America #9 (1962), Justice League of America #10 (1962), Justice League of America #11 (1962), Justice League of America #12 (1962), Justice League of America #13 (1962), Justice League of America #14 (1962), Justice League of America #15 (1962), Justice League of America #16 (1962), Justice League of America #17 (1963), Justice League of America #18 (1963), Justice League of America #19 (1963)
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