Justice League of America Archives #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of DC's Archive Editions series reprints the early Silver Age adventures of the Justice League of America, collecting issues #7-14 of the original 1960 series. Featuring the classic lineup of Superman, Batman, Wonder Woman, Aquaman, the Flash, Green Lantern, and the Martian Manhunter, these stories showcase the team's battles against iconic villains like Starro the Conqueror and Doctor Light, as well as the introduction of the Justice League's first headquarters. Presented in hardcover with restored coloring, this volume preserves the foundational tales that defined the team's early era.
In "The Cosmic Fun-House!", the Justice League faces a mind-bending threat as the Lord of Time unleashes warriors from across history to steal ancient artifacts—each tied to the prison of the Demons Three. With the League vanishing one by one, they're trapped in a surreal maze of time and illusion, forced to obey Felix Faust’s commands. Written by Gardner Fox and illustrated by Mike Sekowsky, with inks by Bernard Sachs and vibrant colors by Rick Taylor, Tom McCraw, and Stuart Chaifetz, this 1993 classic features a cover by John Workman that captures the story’s eerie, time-twisted atmosphere.
When Snapper Carr and his girlfriend Midge get trapped in the bizarre new fun-house in Happy Harbor, the Justice League rushes in to save them—only to find themselves mysteriously replaced by shape-shifting aliens from Angellax.
When Superman and Batman are away in Dimension X, petty crook Pete Ricketts stumbles upon a mysterious ray that lets him turn the Justice League into a mind-controlled gang—then puts them up for auction to the highest bidder.
In "The Fantastic Fingers of Felix Faust!", the enigmatic sorcerer Felix Faust orchestrates a sinister plan to unleash the ancient Demons Three—Abnegazar, Rath, and Ghast—by commanding the Justice League to retrieve the Red Jar of Calythos, the Green Bell of Uthool, and the Silver Wheel of Nyorlath. As the Lord of Time sends warriors from across history to steal these relics, the League is captured, manipulated, and forced to serve Faust’s dark design.
In "The Last Case of the Justice League!", Snapper Carr is pulled into the Justice League Sanctuary under urgent circumstances—only to confront Dr. Light, who claims he’s trapped the entire League in a surreal, unreachable dimension. With time running out and no way to reach his teammates, Snapper must unravel the mystery before Dr. Light’s next move traps him too.
When the Justice League elects The Atom as a member—only to realize they’ve never met him—the Power Ring points them toward Ivy Town. There, The Atom suffers sudden amnesia, and the League is mysteriously captured. Now, with only The Atom remembering who he is, the fate of the team rests on his fading recollections.
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Reprints
↩ Reprints Justice League of America #7 (1961), Justice League of America #8 (1961), Justice League of America #9 (1962), Justice League of America #10 (1962), Justice League of America #11 (1962), Justice League of America #12 (1962), Justice League of America #13 (1962), Justice League of America #14 (1962)
Reprinted in DC Archiv Edition #4 (1993)
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