Justice League of America #26
In "Four Worlds to Conquer!", the Justice League of America faces their most mind-bending challenge yet when the villain Despero unleashes a mind-bending scheme that ages half the team and sends the other half to alternate realities. With Gardner Fox’s sharp plotting and Mike Sekowsky’s dynamic art bringing the cosmic chaos to life, the League must reclaim their comrades and restore balance before Despero’s plan succeeds. The cover by Mike Sekowsky and Murphy Anderson captures the moment of high tension, a striking visual that hints at the multiversal stakes at play.
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Despero escapes his prison and ages half the JLA and dispatches the other half to alternate worlds. When Despero tries to pass himself off as an aged Superman, Wonder Woman snares him in her magic lasso and makes him return the missing members and de-age the others.
Plot details indexed by the Grand Comics Database (CC BY-SA).