Justice League: A New Beginning #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection reprints the earliest issues of the 1987 Justice League relaunch, which introduced a new, more international team lineup featuring characters like Blue Beetle, Booster Gold, and Guy Gardner. Written by Keith Giffen and J.M. DeMatteis with art by Kevin Maguire, the stories blend superhero action with sharp humor and interpersonal dynamics, marking a distinct tonal shift for the team. The volume includes the first six issues of the series, establishing the League's new status quo and their comedic yet heroic adventures.
In "Born Again," the Justice League faces an unprecedented threat when three mysterious, super-powered beings suddenly appear and begin dismantling the world’s nuclear arsenal. With the Bialyan government granting them sanctuary, the League finds itself at odds with both the intruders and the authorities protecting them. Written by Keith Giffen and J. M. DeMatteis and illustrated by Giffen and Kevin Maguire, with inks by Al Gordon and colors by Gene D'Angelo, this 1989 issue delivers a tense, high-stakes confrontation that redefines the League’s role on the global stage—cover by Kevin Maguire and Al Gordon.
In "Born Again," a newly assembled Justice League steps into the spotlight amid public skepticism and internal friction, their very formation a response to rising global tensions. Their first mission—a high-stakes intervention to prevent a terrorist attack on the United Nations—tests their unity before they’ve even had a chance to solidify as a team.
In "Make War No More!" from Justice League: A New Beginning, three mysterious super-powered beings emerge without warning, systematically dismantling the world’s nuclear arsenals. As the Justice League moves to intervene, they’re blocked by Bialyan officials who’ve granted the trio sanctuary, leaving the heroes torn between stopping a threat and respecting sovereignty.
In "Meltdown," the Justice League races into Russia to stop a nuclear plant meltdown, only to arrive too late as the crisis unfolds. Facing the Rocket Red Brigade and the overwhelming threat of a catastrophic meltdown, the team finds unexpected help in Wandjina, whose desperate efforts to avert disaster push them to the brink.
In "Winning Hand," the Justice League faces a sudden assault on their headquarters while debating Maxwell Lord's growing influence—just as the Royal Flush Gang strikes. With Booster Gold holding his own against the gang's members, it's the team's unified effort that finally brings down the elusive Ace.
In "Gray Life, Gray Dreams," Dr. Fate’s capture by the enigmatic Gray Man sends the Justice League racing to Stone Ridge, VT—only to find the town eerily altered, its streets and sky locked in an unsettling, monochrome haze. As the heroes navigate this surreal shift, they must unravel the mystery behind the Gray Man’s transformation of the city before its strange stillness consumes them all.
In "Massacre in Gray," the Justice League faces a terrifying foe in the Gray Man, a relentless adversary who overwhelms them one by one. As the heroes fall, Dr. Fate steps in, sealing the Gray Man away in the realm of the Lords of Order—leaving the fate of both warrior and protector uncertain.
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↩ Reprints Justice League #1 (1987), Justice League #2 (1987), Justice League #3 (1987), Justice League #3 (1987), Justice League #4 (1987), Justice League #5 (1987), Justice League #6 (1987), Justice League International #7 (1987)
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