Jingle Jangle Comics #28
☆ Be the first to review + Add to your collection — Join freeIn "The Trick of the Trojan Horse," a mischievous woodpecker with a knack for destruction stumbles into the quiet neighborhood, and Humphrey sees an opportunity. With a clever ruse, he lures the bird into wrecking Chauncey and Johnny's clubhouse—only to find the situation spiraling faster than anyone expected. David Tendlar handles both pencils and inks for the story, while Larz Bourne delivers the playful, expressive cover.
Bingo and the gnome Glum zoom through fairytale land in their magic Peep-Mobile and arrive in Greek mythology, where King Menelaus desperately needs help rescuing his kidnapped wife from Troy—but a stopped wind has stranded the Greek fleet and a towering wall protects the enemy city. When conventional tactics fail, Bingo hatches a daring plan inspired by legend itself: build a wooden horse that just might change everything.
In "Woodpecker the Nestwrecker," a mischievous woodpecker with a knack for destruction stumbles into the quiet neighborhood of Jingle Jangle Comics, where his relentless pecking sets off a chain reaction. When Humphrey sees an opportunity, he cleverly lures the bird into wrecking Chauncey and Johnny's clubhouse—only to find the chaos spiraling beyond his control.
Skip Van Wrinkle, a hapless high-hatted hunter with a gun that never hits its mark, stumbles upon a haunted tower where the wicked Hermit King has trapped a warrior under an evil spell and hidden his treasure. When Skip accidentally triggers a shot that shatters the King's magical schmaltz-water jug, the curse shatters along with it—revealing a magnificent castle and restoring the rightful king to his throne. Skip lands himself a cushy new job as royal hunter, while the Hermit King vanishes into obscurity.
When Hortense carelessly wishes for trillions of keys, the locks of the world take offense—and decide to lock *her* away instead of keeping burglars out. Rescued by the mysterious Skeleton Key, she's whisked into the magical Land of Keys, where a colorful cast of key-themed allies (including Donkey and Key Note) prepares her for an all-out battle against the scheming locks determined to recapture her. It's a wild, whimsical adventure that teaches a young girl about responsibility, friendship, and the importance of valuing the tools that keep us safe.
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Reprinted in Perfect Nonsense: The Chaotic Comics and Goofy Games of George Carlson #[nn] (2014)
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