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Jack Armstrong #7

Jun 1948 · Parents' Magazine Press · 0.10 USD
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In "Jack Armstrong Solves the Mystery on the Diamond," Jack Armstrong puts his newfound knowledge of currency forensics to the test when counterfeiters strike near Vic Hardy’s lab. With Vic’s guidance and a sharp eye for detail, Jack dives into a real-world mystery that turns his classroom lesson into a thrilling chase. The story, illustrated with crisp clarity by typeset lettering, captures the spirit of mid-century detective adventure.

Contains 7 stories
Jack Armstrong Solves the Mystery on the Diamond
8 pp · Sports
Jack ArmstrongJim Fairfield

When a crucial intercity baseball game draws big-league scouts to watch promising young second baseman Tommy Byrnes, Jack Armstrong's afternoon takes a dangerous turn: Uncle Jim Fairfield arrives with news that a secret military device called the Intro-Ray Set has been stolen—a weapon capable of paralyzing the human body. As Tommy mysteriously struggles with basic plays on the field while gamblers circle and suspicion grows, Jack must figure out who's weaponizing the device and why before the game's final inning.

The Case of the Silent Southpaw
4 pp · Detective-Mystery
Vic Hardy
Frank O'Bannon
2 pp
Frank O'BanonRobert O'Banon

Frank O'Bannon, a young Boy Scout trained in first aid, springs into action when his brother Robert gets into trouble during a swim in the Blue River—seized by cramps in the cold water after overheating from playing ball. Drawing on his Red Cross training and quick thinking, Frank works to save Robert's life, performing the techniques that keep his brother breathing until help arrives. This true account of courage and preparedness earned Frank O'Bannon recognition as a winner of the Jack Armstrong All-American Award in 1948.

Rhino!
4 pp · Adventure
Bill KellyBob WardOmalu
The Counterfeiters
12 pp · Detective-Mystery
Vic HardyJack ArmstrongChief DaleProfessor Proteus

In "The Counterfeiters," Jack Armstrong teams up with scientist Vic Hardy to uncover a local gang of forgers, turning a lesson in currency forensics into a real-world chase. With sharp eyes and quick thinking, the duo races to outwit criminals before the counterfeit money spreads further.

Billy Makes Magic
5 pp · Humor, Teen
Billy FairfieldEgbert Sneery

Billy Fairfield is determined to win the fifty-dollar prize at the amateur show with a magician act, but his rival Egbert Sneery seems to have the crowd in his corner with a flashy performance. When Billy takes the stage with his own egg-juggling trick—a risky bit of sleight of hand involving real eggs—something unexpected happens that turns the tables and wins him first prize in the most original way possible.

Lion on the Loose
4.67 pp · Adventure
Betty FairfieldMolly Madden

In "Lion on the Loose," Betty teams up with her friend Molly Madden, the circus’s star trapeze artist, when a lion breaks free and sends the big top into chaos. With quick thinking and a daring plan, Betty steps in to help calm the situation—just as the spotlight turns on her.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $22
CGC 7.0 · 1 in census $205*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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