House of Mystery: The Bronze Age Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis hefty omnibus gathers the earliest Bronze Age issues of DC's long-running horror anthology, House of Mystery, from the early 1970s. It collects issues #174 through #200, featuring eerie tales of the supernatural, macabre twists, and gothic horror, with contributions from legendary creators like Bernie Wrightson, Neal Adams, and Joe Orlando. The volume also includes the debut of the series' iconic host, Cain, who introduces each chilling story from his mysterious estate.
In "The Wondrous Witch's Cauldron," Amos Todd’s Museum of Worthless Inventions takes a bizarre turn when a stormy night brings unexpected magic to his odd collection. As his inventions suddenly work—turning water to gasoline, powering a hospital generator, even granting mechanical wings—Todd finds himself caught in a whirlwind of impossible feats. But when the miracles vanish and thieves steal his gold-making machine, he must confront the cost of wonder. Written by Otto Binder and illustrated by Bernard Baily, with a striking cover by Ryan Sook, this tale from the Bronze Age of comics blends whimsy and mystery in a story that’s as unpredictable as it is unforgettable.
In "Museum of Worthless Inventions," Amos Todd runs a curious gallery of failed gadgets until a stormy night brings unexpected life to his displays. When a flash of lightning ignites a water-to-gasoline pill, he’s thrust into a surreal chain of events—helping a stranded doctor, powering a hospital, and chasing thieves with mechanical wings—only to find that the moment the machines stop working, the world snaps back to normal.
In "The Son of the Montross Monster," a grandson haunted by his infamous lineage takes a desperate step to reclaim his family's legacy—by crafting a new monster to stand against the one his grandfather created. Written with a quiet dread and drawn in stark, evocative detail, the story explores the weight of inherited shame and the dangerous lengths one will go to rewrite their name.
In "The Game," young Jamie Markus seeks shelter from a storm in an abandoned house, only to find himself playing a mysterious game with a figure who bears his own face. Written by an unnamed author and illustrated by an unnamed artist, the story unfolds with quiet unease as the line between player and opponent blurs in the stillness of the night.
In "His Name Is... Kane," comic book legend Gil Kane seeks escape from his creative stagnation by retreating into the mysterious House of Mystery, only to find his ambitions tested by a relentless editor, Joe Orlando. When tensions boil over, a chilling act of defiance sets off a terrifying transformation—where art and reality blur, and Gil Kane becomes a permanent figure in the very stories he once merely drew.
In "Voice from the Dead...", the ghost of James Chaffin reaches beyond the grave to guide his family in uncovering his hidden final will—offering a chance to correct a past mistake that still echoes in their lives. Written by a master of eerie, emotionally charged tales and brought to life with haunting interior art, this brief yet powerful story blends grief, redemption, and the quiet power of unfinished business.
In "The Beautiful Beast," escaped convict Joe Carver stumbles into a murky swamp, where he encounters a striking woman adorned with a mysterious ruby necklace. Drawn by greed and desperation, Joe’s attempt to steal the jewel leads to a fate far darker than he could have imagined.
In "The Secret of the Egyptian Cat," a haunting tale from House of Mystery: The Bronze Age Omnibus #1, sorcerer Konassos brings his enigmatic white cat to the House of Mystery, where its eerie presence sets off a chilling chain of events. When Cain witnesses the cat transform into a woman, he hears the tragic tale of Isha, an Egyptian priestess of Nu-Ta the Cat-God, bound by magic and transformed into a feline by Konassos. Trapped in her new form, she must rely on Ra-Na, a loyal male cat, as she devises a desperate plan to reclaim her humanity and turn the tables on her captor.
In "Nightmare," a lonely little girl named Judy forms an unlikely bond with Pan, an animated statue that brings her into a magical world of play. As her health falters in the real world, her father tries to convince her the fantasy was only a fever dream—yet the statue’s quiet sorrow lingers, hinting at a connection that may not be so easily dismissed.
In "The Fantastic Wishing Well," Brad Horton’s desperate attempt to escape a crime spree takes a surreal turn when a fall into an old well grants him a strange second chance—only to trap him in a twisted game of wishes. Written by an unknown author and illustrated by an unknown artist, the story follows his escalating choices as he tries to outwit fate, one nickel at a time.
In "Who Am I?", a man with no memory is coerced by a disembodied head—his creator—into committing crimes he doesn’t understand. As police close in, the desperate scientist and his robotic charge face a tragic end, leaving the question of identity unresolved.
In "Mr. Mortem!", Drew Wilson finds himself haunted by a chilling figure who appears at every funeral he attends—first at his uncle’s, then at the death of a boxer—leading him to confront the unsettling possibility that he’s being pursued by something far more sinister than coincidence. Written by a master of eerie suspense and brought to life with haunting visuals, this unsettling tale from House of Mystery: The Bronze Age Omnibus #1 lingers in the mind long after the final page.
When an expedition to the tomb of Pharaoh Khardis III uncovers stolen emeralds, the team is suddenly pulled into a mysterious time trip back to the era of the ancient Egyptians—only to return with no memory of what happened. The story unfolds as a haunting journey through time, where past and present blur in a tale of forgotten secrets and ancient guardians.
In "Sno' Fun!", Dr. Wallace B. Peterson’s ambition leads him to murder his colleague, only to be captured by a forgotten race of monstrous beings in Antarctica. Years later, after escaping their icy realm, he returns to the world—only to find himself slowly melting into water, his body transformed beyond recognition. The story, written by an unnamed author and illustrated by an unnamed interior artist, unfolds with eerie humor and a chilling twist.
In "The Beast's Revenge," John’s fury toward his sister’s devotion to animals spirals into tragedy when his rage leads to her death during a confrontation with her dog. Haunted by his guilt, he soon finds himself hunted by the very creatures his sister once cared for—now united in a silent, relentless retribution.
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Reprints
↩ Reprints House of Mystery #174 (1968), House of Mystery #175 (1968), House of Mystery #176 (1968), House of Mystery #177 (1968), House of Mystery #178 (1969), House of Mystery #179 (1969), House of Mystery #180 (1969), House of Mystery #181 (1969), House of Mystery #182 (1969), House of Mystery #183 (1969), House of Mystery #184 (1970), House of Mystery #185 (1970), House of Mystery #186 (1970), House of Mystery #187 (1970), House of Mystery #188 (1970), House of Mystery #189 (1970), House of Mystery #190 (1971), House of Mystery #191 (1971), House of Mystery #192 (1971), House of Mystery #193 (1971), House of Mystery #194 (1971), House of Mystery #195 (1971), House of Mystery #196 (1971), House of Mystery #197 (1971), House of Mystery #198 (1972), House of Mystery #199 (1972), House of Mystery #200 (1972)
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