Green Lantern: The Power of Ion #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2003 DC collection brings together the two-issue miniseries exploring the Ion entity, a cosmic force tied to the Green Lantern mythos. The story follows Kyle Rayner as he fully bonds with the Ion power, grappling with its immense abilities and the responsibilities that come with being a living embodiment of willpower. Featuring writing by Ron Marz and art by Greg Tocchini, it's a key chapter in Kyle's evolution as a hero.
In "House on Fire, Part Two," Kyle Rayner grapples with the weight of his Ion powers as he journeys through the histories of Earth’s Green Lanterns. Written by Judd Winick and illustrated by Pat Quinn and Dale Eaglesham, with inks by John Lowe and Rodney Ramos, this pivotal 2003 issue sees Kyle confront pivotal moments in his past—including a rare meeting with his birth father—and make a momentous decision on Oa that reshapes the legacy of the Guardians. The cover by Ariel Olivetti captures the intensity of his transformation.
In a New York where comedy clubs are blowing up one by one, Kyle finds himself facing a twisted twist: Grayven, now Jokerized and performing stand-up, has planted an Apokolips bomb in a club’s basement. As Kyle races to contain the explosion, the power of the Green Lantern begins to overwhelm him—just as the punchline of the night reaches its peak.
In "The Battle of Fire and Light," Kyle’s body becomes a vessel for the Green Lantern power, leaving his mind trapped in a storm of light and shadow. Jennie-Lynn, John, and Alan race to reach him through the psychic storm, uncovering a destiny tied to a force beyond the Corps—only to find that Kyle isn’t the only one drawn to it.
In "Battle of Fire and Light," Kyle Rayner faces off against the corrupted Nero in a clash that tests his will and resolve. After emerging victorious, he's confronted by the Spectre—his predecessor Hal Jordan—with a fateful choice: return to the moment he accepted the Green Lantern ring or embrace the immense power of Ion, transforming into a being of cosmic force beyond even Parallax or Oblivion.
In "Hand of God: Day One," Kyle, newly empowered as Ion with the full might of the Green Lantern Corps at his command, finds himself overwhelmed by the sheer scope of his abilities—especially the ability to be everywhere at once. As he grapples with his new reality, those closest to him, including his friends and loved ones, face the challenge of adapting to a hero who can no longer be truly present, even when he’s right beside them.
In "Hand of God: Day Three: Lost and Found," Kyle Rayner harnesses his Ion powers to awaken Jennie's dormant potential, freeing her from reliance on a Green Lantern ring. As she reclaims her identity as Jade, a fresh look for her costume signals a new chapter in her journey.
In "Hand of God: Day Four," Kyle Rayner faces an alien invasion at the edge of the universe, stepping in alone while the JLA debates strategy. As Superman confronts him about the weight and responsibility of his new Ion powers, Kyle must prove he can wield them without losing himself.
In "Beginning's End," Kyle Rayner uses his Ion powers to journey through the past, encountering the legacies of Earth's Green Lanterns—Hal Jordan, his birth father, and the fallen Guardians themselves. As he wrestles with the weight of history, he confronts pivotal moments, from Hal’s fateful encounter with Parallax to a long-overdue reunion with his father, each meeting shaping his understanding of duty and identity. Ultimately, Kyle returns to Earth with a renewed purpose, crafting a new Green Lantern uniform that marks a personal transformation.
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↩ Reprints Green Lantern #142 (2001), Green Lantern #143 (2001), Green Lantern #144 (2002), Green Lantern #145 (2002), Green Lantern #146 (2002), Green Lantern #147 (2002), Green Lantern #148 (2002), Green Lantern #149 (2002), Green Lantern #150 (2002)
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