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G.I. Joe #12 cover
Cover: Allen Anderson
📖 Read freeFull issue · restored, free to read

G.I. Joe #12

Jun 1951 · Ziff-Davis · 0.10 USD
📊 ~14,824 copies sold its debut month
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The main story, "More Woe for Joe: Situation Normal," follows Joe and Sergeant Dempsey as they are arrested by their own military police for a crime they didn't commit. They manage to escape and flee to an enemy camp, where they encounter a woman named Lotus who helps them steal a truck and escape with a guerrilla chief's train. Joe and Dempsey evade pursuit while Lotus poses as Joe's girlfriend to aid their getaway, ultimately helping them reach safety despite the dangerous circumstances.

Contains 9 stories
How the Glider Artillery Fights
1 pp · War
The Gorilla Man
6 pp · War
Pvt. Joe BurchSgt. MulvaneyGorilla Man

During a desperate wartime retreat, Pvt. Joe Burch watches Sgt. Mulvaney fall to enemy fire and hides him in an abandoned machine shop—only to find himself captured by Asian forces who offer him an terrible choice: fight their strongest man to the death, or watch his sergeant bleed out at their hands. Burch tangles with the brutal Gorilla Man in a savage bout that forces him to dig deep and gamble everything on a wild, desperate gambit to save himself and his friend from the Reds.

Situation Normal
7 pp · War
Pvt. Joe BurchSgt. Mulvaneymilitary police lieutenant

Pvt. Joe Burch and Sgt. Mulvaney's shore leave in Tokyo spirals into chaos when a chance encounter with military police over a uniform infraction sends them fleeing through off-limits territory—where they stumble onto a black market operation that catches the attention of a military police lieutenant. What follows is a wild series of misunderstandings and narrow escapes that test the soldiers' luck and their loyalty to each other, leaving the brass wondering what to do with this pair of trouble magnets.

House by House
1 pp · War

Baker Company of the Infantry pushes into Village X after artillery softens the enemy position, with soldiers advancing cautiously through the rubble while their officers coordinate flanking maneuvers and suppressive fire. As the squad works methodically through town to root out entrenched resistance, they must stay sharp for snipers and booby traps hidden among the buildings. This tactical study shows how GI's overcome tough enemy strongholds house by house.

On Pass
7 pp · Humor, War
Pvt. Windy BraggPvt. Whitey HicksSgt. Gruff

When Pvt. Windy Bragg and Pvt. Whitey Hicks finally land a three-day pass from Sgt. Gruff, they're determined to stay out of trouble—but trouble has other plans. A chance encounter at an upscale nightclub with a mysterious woman and an angry colonel sets off a comedy of errors that leaves the enlisted men scrambling to escape with their hides intact. By the time the dust settles, these two privates discover that a pass from camp might not be much of a vacation after all.

The Nursemaids
7 pp · War

Lost and separated from their unit in Korea, G.I. Joe Burch and Sergeant Mulvaney accidentally get swept into a paratrop jump operation—and when they land far behind enemy lines at what appears to be a prisoner of war camp, they discover two American schoolteachers hiding with a group of children. What unfolds is a daring rescue that earns our heroes both commendation and an unexpected punishment that gives them the nickname they'll never live down.

Infantry Weapons
1 pp · War

This educational tale showcases the arsenal that defined the infantryman's combat toolkit in 1951, from the reliable Garand rifle and carbine to the close-quarters punch of the Colt .45 and the devastating reach of hand grenades and mortars. The story builds to a stirring reminder that no piece of equipment matches the courage and grit of the soldier himself—the real weapon that wins wars.

The Patrol
7 pp · War
Pvt. Joe BurchSgt. MulvaneyToto (guerilla chieftain)Lotus

When a spirited patrol behind enemy lines goes sideways over a rogue pig, Pvt. Joe Burch and Sgt. Mulvaney find themselves separated and tangled up with North Korean guerillas—and an unexpectedly helpful woman named Lotus who may be more than she appears. This war-time adventure barrels between comedy and combat as the two soldiers scramble to survive, escape, and uncover the truth about their mysterious ally.

Good Soldiers Always Win!
7 pp · War

When Private Joe Burch reunites with Billy Johnson, a scared young replacement from his hometown, he finds himself clashing with Sergeant Mulvaney over how to prepare the kid for combat—until a surprise enemy attack forces all three soldiers into a desperate fight for survival behind enemy lines. Separated and captured, Joe and the Sergeant must make an impossible choice when they spot a chance to escape, but Billy's resourcefulness might be the only thing that saves them all.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $58
CGC 7.0 · 1 in census $259*
CGC 6.5 none in existence
CGC 6.0 · 1 in census $188*
CGC 5.5 · 1 in census $158*
CGC 5.0 none in existence
CGC 4.5 none in existence
Show all 10 grades
CGC 4.0 none in existence
CGC 3.5 none in existence
CGC 3.0 none in existence
CGC 2.5 · 1 in census $71*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

cover pencils, inks Allen Anderson

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