From Here to Insanity #10
☆ Be the first to review + Add to your collection — Join freeAn anthology humor comic featuring multiple stories of absurd situations and misadventures. One story involves a cowboy character with an ornery horse and schemes at a chemical stencil factory. Another tale follows a football team's chaotic game with comedic mishaps involving smoke and confused players. A third story centers on a character named Bell Babe involved with a helicopter and windmill, with confusion over credit for driving and maintaining various vehicles, culminating in the discovery of old how-to magazines that lead to humorous misunderstandings about royalty and ships.
In this 1955 Hollywood spoof, "college-type cowboy" Roy Rutgers and his sidekick Shabby Graze discover that their studio boss Cecil is out of money for cattle—until Shabby spots tire tracks spelling out a rival cowboy star's name, revealing the culprit behind the missing herd. Roy and Shabby set out to catch the rustler and recover their stolen cattle before things spiral into a wild stampede through the streets of Hollywood.
Jack Burro's TV show is on the brink of cancellation until he dreams up a wild new concept: "Stinkeydink and Me," a program where kids can experience the action through special scent kits they order from home. The scheme takes off like wildfire across America, but when the inaugural broadcast floods Los Angeles with overwhelming odors, Jack and his producer discover that some ideas smell a lot better in theory than in practice.
A football championship reaches a tie score, and both coaches deploy secret weapons—but when the "Miami Gorillas" and their opponents' hidden advantages are revealed by the chaos on the field, the game spirals into absolute pandemonium. This wild 1955 humor story from *From Here to Insanity* spins a tall tale about how one unforgettable match left its mark on sports history.
When a husband's wife demands he help her sew a new dress for a party—because she can't wear the same one as the boss's wife—he frantically calls her mother for assistance, only to dread the visit. To avoid the embarrassment of carrying a dress dummy through town, he strikes a bargain with a pool hall acquaintance that turns the errand into an unexpectedly clever solution.
Christofer Clumsiness lands in Queen Isabella's traffic court after a reckless driving incident, and somehow convinces the royal "Bell" to commission him to build a massive ship—which he solves by constructing three smaller vessels instead. When the hapless navigator sets sail westbound with a crew in search of India, his comical misadventures at sea lead to an unexpectedly momentous discovery that rewrites history.
This absurdist humor piece presents a imaginary car show—complete with pitch-perfect parodies of 1950s advertising copy—featuring increasingly ridiculous vehicles designed to solve (or exploit) modern automotive problems, from a Plymouth that shrinks to fit parking spaces to a vengeful General Motors model equipped with ejector seats and machine guns. The story spirals through mockups of foreign and exotic cars, each more ridiculous than the last, all rendered with S. Ditko's sharp, energetic illustrations. It's a gleefully cynical take on consumerism and car culture that lands every joke without ever letting up.
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Reprints
Reprinted in Strange and Stranger: The World of Steve Ditko #[nn] (2008), Steve Ditko: Edge of Genius #[nn] (2008), The Steve Ditko Archives #1 (2009), The Steve Ditko Archives #1 (2014), Ditko's Shorts #[nn] (2014), Gwandanaland Comics #2429-A (2019)
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