Frogman Comics #4
☆ Be the first to review + Add to your collection — Join freeFrogman Comics #4 features two main stories. The first follows Commander Monroe and Lt. Larkin as they pilot a remote-controlled electronic whale to infiltrate an enemy underwater base in a series of tidal caves. When a Frogman scout is killed by treacherous currents, Larkin and his team must navigate the dangerous cave system, activate an electronic relay control, and destroy the enemy installation before escaping with their lives. The second story involves pirates who discover two chests of gold in a shipwreck and become targets of pursuit by rival captains seeking the treasure; their scheme to hide the plunder leads to complications as other ships converge on the harbor.
Spinner Monks, a cocky former college football star fresh to U.D.T. duty, learns fast that in the Navy's underwater demolition teams there are no individual stars—only teamwork that matters. When Commander Elton leads a dangerous midnight raid on an enemy submarine pen, Spinner finally gets his chance to prove himself, but discovers that true heroism often comes from the quiet sacrifices of those around you. A taut war story about one man's journey from self-regard to understanding what it really means to be part of something larger.
A U.D.T. team stationed in the Arctic discovers that enemy operatives are hiding a secret relay point beneath the ice—one designed to guide guided missiles across the polar cap toward the United States. When gunfire erupts near a fishing village, the Commander dives underwater to investigate and uncovers an electronic device that's far more dangerous than anyone expected. With enemy frogmen closing in and a critical delivery waiting topside, the team must work together to disable the relay and get their prize back to Washington.
Frogmen Dan Sully and Wade Corey are tasked with a two-part wartime mission: blow enemy beach defenses while their agent Sam Kuyako makes his escape. The problem is Sully treats everything like a joke, and when the operation goes hot, his carelessness puts the whole team in jeopardy. With enemy soldiers closing in and the mission hanging by a thread, Sully will have to prove he's more than just the unit's class clown.
Medic Joel Farnum spots something deeply wrong when survivors from a wrecked freighter are pulled aboard a U.S. destroyer in the Gulf Stream—one man carries bubonic plague, and the discovery gets stranger when Farnum realizes the plague was weaponized, deliberately cultured into floating coconuts designed to spread across the ocean. With the Navy dismissing his warnings, Farnum teams up with fellow servicemen to track the contamination to its source, a mysterious operation on a remote island where a dangerous confrontation awaits.
It's 1750 aboard the pirate ship *Salamander*, where the cunning Abel Lemaire—known as "the Frog"—has been warned by Lt. Richard Piyon of the British Navy to abandon his lawless ways or face the gallows. When Lemaire discovers that frogs can carry air in a pouch, he hatches an audacious scheme to raid merchant vessels using trained underwater swimmers, leaving the Navy baffled by phantom "monsters" that strike from the sea. Now Piyon must solve the mystery of these ghostly attacks before more ships fall prey to the Frog's ingenious deception.
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Reprinted in Frogman #9 (1958), Out of the Shadows #[nn] (2012), Frogman Comics #4
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