Flashback #27
☆ Be the first to review + Add to your collection — Join freeIn "Race around the World," Sir Cedric Baldwin takes on the legendary Streak in a globe-spanning challenge that tests speed, courage, and wit. From the frozen tundras to the desert sands, the race leads them through perilous encounters—facing Nazi agents, rescuing a girl from the clutches of the villainous Sheik Ali Ben Hassen, and protecting a caravan bound for Maskat—each leg pushing both rivals to their limits.
In "The Flying Dragon," Sky Wolf stumbles upon a mysterious aircraft used by a ruthless gang of smugglers who exploit advanced technology to evade justice. After being forced down and offered a place in their criminal ranks, he refuses—only to be imprisoned. Escaping captivity, he turns the tables with his own plane, launching a daring assault on the gang’s operations.
In "The Claw Lives Again," Major Carl Tarrant faces a terrifying resurgence when the Green Claw—long thought destroyed—rises from the dead. As the devil worshippers behind the Claw prepare to unleash a robotic army, the major is hypnotized, shrunk, and trapped in a box, his fate hanging in the balance as Earth’s fate is sealed.
In "null," Daredevil closes in on a criminal web after a botched bank heist leaves a guard dead and Joe Ripper captured. With a cryptic clue on the body, he tracks the elusive Ricco Gang, racing to prevent a violent showdown between rival gangs—before the city is torn apart by their feud.
Lance Hale ventures deep into the jungle, tracking the elusive Ivory Raiders after his previous victory over a monstrous threat. When he rescues a young boy from a lion, the boy leads him to the raiders’ hidden cabin, where danger and deception await.
Ace Powers thought the case was closed after defeating the Four Madmen, but when the police arrive to collect the bodies, only three remain—Panther Man has vanished. His suspicions are confirmed when he discovers the fugitive being slain by the Spook, forcing him to fight through the Skeleton Men to reach him before it’s too late.
Captain Keen and Nirma investigate strange energy readings near a mysterious water planet, only to find Nirma suddenly unwell. When they dive beneath the surface, they encounter the enigmatic Star-Fish Men, whose leader claims Keen holds the key to guiding their world on a course of conquest across the stars.
In "The Sky Bug," young Dickie Dean, determined to help his family after a plane crash destroys his father’s business, invents a flying machine powered by repelling magnets. When he tries to sell his idea to the President of the Zepher Aeroplane Factory, his plans attract the dangerous attention of the villain Crawley, who’ll stop at nothing to steal the design—especially if it means silencing Dickie and his friend Zipp Todd.
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