Flash Gordon #10
☆ Be the first to review + Add to your collection — Join freeFlash Gordon #10 (1967) delivers the thrilling second chapter of "The Tournament of Mongo," a high-stakes adventure that sees Flash and his allies thrust into a deadly contest on the alien world of Mongo. Written by Raymond Marais and brought to life with dynamic artwork by Rich Buckler—pencils, inks, and lettering all by the same hand—the issue captures the pulpy energy of the original comic strip, with bold visuals and relentless pacing.
In "Wondrous Rope of Rangoon," Flash Gordon and Jo are rewarded with a royal audience after saving a Sultan’s life—only to be drawn into a mysterious trap when they encounter a magical flute and a strange rope. When one of them takes the relics, their attempt to use them spirals into chaos, leaving both danger and wonder in their wake.
In this 1967 Flash Gordon tale, General Washington takes a bold gamble during a quiet winter night, launching a surprise assault on the Hessian forces camped at Trenton while they’re distracted by celebration. The story captures a tense, pivotal moment in history with a blend of suspense and historical flair.
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Reprints
Reprinted in Secrets of the Unknown #95 (1969), Flash Gordon - Iskevä Salama #2 (1981), Lyn Gordon #2/1981 (1981), Flash Gordon Comic-Book Archives #2 (2010), Creepy Worlds #95
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