Creepy Worlds #95
☆ Be the first to review + Add to your collection — Join freeIn "The Tournament of Mongo: Part I," a fugitive seeking refuge in a remote cottage finds himself at the center of a surreal mystery when the entire shack inexplicably reappears—repaired and intact—just outside the iron curtain. Written by Stan Lee and illustrated with eerie precision by Steve Ditko, this haunting tale blends Cold War tension with a touch of the divine, as a stranger’s quiet act of gratitude reveals a deeper, otherworldly purpose. The cover by Alex Raymond captures the story’s dreamlike unease with striking, vintage flair.
In "The Curse!", a ruthless dictator spins a tale of supernatural dread to claim a fabled treasure for himself—only to find the curse is real, and something far older and darker has been waiting in the shadows. Written with a sharp, eerie edge, this chilling tale from Creepy Worlds #95 delivers a classic horror twist where greed meets the inevitable.
In a shadowed corner of a communist bloc country, a weary fugitive finds refuge with an elderly couple, only to vanish by morning—leaving behind a shack miraculously transplanted beyond the iron curtain, freshly restored and untouched by time. The couple can’t explain how it happened, but their guest’s final words reveal a truth far stranger than they imagined: he was no ordinary traveler, but a being who walked among them, repaying kindness with wonder, and now ascends back to the heavens.
In "No Sign of Life," a crew of space explorers scans an entire galaxy, baffled by the absence of any detectable life—until they realize too late that the planets themselves might be the living entities they’ve been overlooking. Written by an unknown hand and illustrated by an unknown artist, the story turns a familiar sci-fi premise on its head with quiet, unsettling precision.
In "I Am A Robot!", a desperate thief steals a high-tech robot to pull off a bank heist, only to find his own clever plan backfires in a chilling twist of logic. When he commands the machine to guard the door of his hideout, a single miswording locks him inside—trapped with the very machine he thought he controlled.
In "The Sorcerer's Spell," a cowardly general, paralyzed by fear, seeks power through dark means—demanding a gypsy sorcerer to strip him of his dread. The sorcerer complies, but with a twist: the general is transformed into a lifeless toy soldier, a chilling punishment disguised as a gift.
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↩ Reprints Amazing Adult Fantasy #10 (1962), Journey into Mystery #90 (1963), Tales to Astonish #41 (1963), Tales of Suspense #41 (1963), Flash Gordon #9 (1967), Flash Gordon #10 (1967)
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