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Fantastic!#50
Cover: Werner Roth & Dick Ayers

Fantastic! #50

Jan 1968 · IPC · 9d [0-0-9 GBP]
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Contains 5 stories
Re-Enter: The Mimic! [Part 1]
9 pp · Superhero
X-Men [Professor XThe BeastIcemanCyclopsMarvel GirlAngel]Mimic (joins the X-Men)QuicksilverScarlet WitchSpider-ManPuppet MasterDefender (introduction)[an android]Ted RobertsZeldaFantastic Four [Mr. FantasticInvisible GirlHuman TorchThing]
The Fury of...the Freak! [Part 2]
6.75 pp · Superhero
Iron Man [Tony Stark]Freak [Happy Hogan]Pepper PottsSenator Harrington Byrd

In "The Fury of...the Freak! [Part 2]," Iron Man faces off against the rampaging Freak—once Happy Hogan—only to be overwhelmed when his suit's power fails. With Pepper Potts trapped in Stark's lab and Senator Harrington Byrd trying to protect her, the Freak's fury reaches a breaking point. As the police open fire, the Freak drops Pepper from a window, but Iron Man catches her with his repulsor ray. Now, with the Freak cornered, Iron Man prepares to use his Enervation Intensifier in a desperate attempt to restore the man behind the madness.

Where Walk the Villains? [Part 1]
6 pp · Superhero
Iron Man [Tony Stark]Dream Maker [aka Count Nefaria, Count Luchino Nefaria]Jack Frost (in dream)Crimson Dynamo (in dream)Black Knight [Nathan Garrett] (in dream)Melter [Bruno Horgan] (in dream)Gargantus (in dream)the Unicorn [Milos Masaryk] (in dream)Pepper PottsHappy Hogan

In "Where Walk the Villains? [Part 1]," Iron Man is plunged into a series of vivid nightmares where he battles a parade of former foes—Jack Frost, Crimson Dynamo, Black Knight, Melter, Gargantus, the Unicorn, and the Dream Maker himself—each summoned by the sinister Count Nefaria’s mind-altering device. As the hallucinations grow more intense, Iron Man awakens to find himself in Ireland, chasing after Happy Hogan, who’s vanished in a mood after a heated argument. Meanwhile, Pepper Potts tries to reach Happy, and the Dream Maker, desperate to amplify his control, pushes his machine too far—sending it into a violent short-circuit. Iron Man brushes it all off as a dream, but the echoes linger.

The Master's Island
3.5 pp · Superhero
Johnny FutureThe MasterThe BruteThe S.S.S. (Secret Society of Science)
To Kill a Thunder God! [Part 2]
9 pp · Superhero
ThorKimLokithe Destroyer (IntroductionOdin's robot)

In "To Kill a Thunder God! [Part 2]," Thor races through the jungles of Vietnam, hunting Loki’s Norn Stones, only to be felled by a mysterious hunter whose aim is guided by Loki’s cunning. As the hunter stumbles upon a hidden temple, his mind is absorbed by the ancient, dormant Destroyer—Odin’s robotic guardian—awakening it to war. Now, the Destroyer turns its wrath on Thor, unleashing a devastating elemental blast that threatens to end the god’s life. With Loki realizing too late that he has unleashed something beyond his control, and the gods powerless to intervene, the fate of Thor hangs in the balance.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $5
CGC 9.0 · 1 in census $94*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

artist, inker Luis Bermejo
cover pencils Werner Roth
cover inks Dick Ayers

Reprints

↩ Reprints Journey into Mystery #118 (1965), Tales of Suspense #67 (1965), Tales of Suspense #75 (1966), The X-Men #27 (1966)

Reprinted in The Complete Johnny Future #[nn] (2020)

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