Doomsday #18
☆ Be the first to review + Add to your collection — Join freeJeff and Marjorie Capper take refuge in a remote Tibetan cave during a sudden storm, unaware of the ancient curse sealed within. When Jeff lights a black candle, he unwittingly awakens the dormant, zombie-like "evil ones" — and with them, a terrifying force that stirs in the dark.
In "Melvin Comes Home," a man returns to his isolated estate, unaware that his past betrayal has summoned a vengeful force. With the help of the enigmatic Amazonian native Jagarta, he once silenced a rival—but now, denied payment, Jagarta has set a dark spell in motion.
In a chilling twist of time and terror, the legendary Jack the Ripper—now known as John Carmody—lives on, his youthful form sustained by a gruesome ritual of human sacrifice. As Sir Guy Hollis, Lt. Colma, and Dick Poole uncover a trail of cryptic letters signed "Yours Truly, Jack the Ripper!", they find themselves drawn into a deadly game where the past refuses to stay buried.
In "Death of A Gambler!", a once-wealthy man reduced to a beggar stumbles upon a mysterious deck of cards that promises redemption—but some debts can't be paid, even with magic. The game he’s drawn into may be the last one he ever plays.
In "Return of the Dead," a desperate inventor named Serge Lamont pushes the limits of science and sorcery, using a mysterious machine to reach beyond the grave. When he summons the spirit of the late magician Zendali, he unwittingly awakens something far more dangerous than knowledge—something that remembers how to walk again.
ComicBooks.com Value
Find on ebay
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Reprints
↩ Reprints Beware! Terror Tales #4 (1952), The Thing #12 (1954), Web of Evil #17 (1954), The Thing #16 (1954), Tales of Suspense #24 (1961), Journey into Mystery #2 (1972)
Reviews
Reader reviews
No reader reviews yet.