Donald Duck & Co #50/1996
In a twist of fate, Magica de Spell returns with a new scheme, challenging the luck of the land. When Gladstone Gander boasts that his luck can defy even magic, Magica sets her sights on stealing it—using a mysterious spellstick to transfer the power to herself, with Uncle Scrooge as her ultimate target.
When Guffen is left to watch Petter Smart’s shop during the annual inventor’s congress, a sudden blow to the head unexpectedly turns him into a temporary genius inventor—though his newfound brilliance may be as fleeting as it is surprising.
Mikke Mus builds a toy rocket as a Christmas gift for Tipp and Topp, but when Langbein convinces the well-meaning scientists Doktor Mønster and Doktor Månster it's a real spacecraft, things spiral out of control—Mikke is kidnapped and launched into space with a one-way trip to the Moon.
When Uncle Scrooge hires Donald Duck to run a toy shop outside town, the job quickly turns chaotic—mysterious break-ins plague the store, and Donald’s usual misfortunes seem to have found a new stage. With Huey, Dewey, and Louie helping out, and the enigmatic Snekker Skogen lurking nearby, the real challenge might not be the thefts… but keeping the shop open at all.
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↩ Reprints Donald Duck Fra Dag Til Dag #12 (1995)
Reprinted in Mikke Mus God gammel årgang #2000 (2000), Hall of Fame #40 (2011), Donald Duck & Co #29/2021 (2021)
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