Donald Duck & Co #5/2000
In "Kranglekrypene," Donald Duck and his nephews become obsessed with a wildly popular video game and its collectible cards—only to find the rarest cards stolen. When they track down the game's inventor, they uncover a startling truth: the Kranglekrypene aren't just digital creatures, but real beings from another dimension. Written by Pat McGreal, Carol McGreal, and Harald Dyrkorn, with art by Vicar and cover by Daniel Branca, this 2000 Egmont release blends playful adventure with a touch of the uncanny.
When Jo and his friends become obsessed with the wildly popular game *Kranglekrypene*—complete with collectible cards—they’re shocked when their rarest cards vanish. Determined to get them back, they track down the game’s inventor at the factory where the cards are made, only to discover the strange truth: the creatures from the game aren’t just pixels—they’re real, and they exist in another dimension.
When Klaus accidentally snaps a photo of something that looks suspiciously like a flying saucer, his quiet life in Andebu takes a bizarre turn—thanks to P.R. Jensen’s ad agency, suddenly everyone’s convinced they’re on the verge of an alien encounter. Meanwhile, Mikke stumbles into a far stranger reality, discovering that real extraterrestrials are among them, capable of becoming anything they imagine.
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↩ Reprints Donald Duck & Co #50/1972 (1972), Donald Duck Fra Dag Til Dag #13 (1996), Donald Duck #12/1995
Reprinted in Donald Duck & Co #8/2019 (2019), Donald spesial #[1/2021] (2021)
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