Doctor Strange Epic Collection #11
☆ Be the first to review + Add to your collection — Join freeThis Epic Collection gathers the early adventures of Doctor Strange, Master of the Mystic Arts, from the late 1960s and early 1970s. It includes his first solo series, featuring classic battles against the dread Dormammu and other mystical foes, with stories by creators like Roy Thomas and Gene Colan. The volume collects issues from Doctor Strange #169-183 and Marvel Premiere #3-8, among others, showcasing the Sorcerer Supreme's cosmic and occult struggles.
In "Sins of the Father," Doctor Strange confronts a cosmic mystery by seeking out Eternity itself—unlike any other being he’s summoned before. With Frank Lopez’s striking art and Geof Isherwood’s dynamic inks bringing the surreal battle to life, Strange uncovers unsettling truths about the Infinity Crusade, only to have them erased by Eternity’s will. A pivotal moment in the epic, this issue delivers high-stakes mysticism and haunting revelations, all rendered with the craftsmanship of Roy Thomas’s writing and George Roussos’s vivid colors.
In "To Serve in Heaven," Clea’s bold move to overthrow Umar and Mordo sets off a chain reaction that awakens Dormammu, plunging the mystical world into chaos. With reality unraveling, Doctor Strange must summon the Vishanti—only to be bound by their demand: join them in a millennia-long war across dimensions.
In "The Wrath of Gods," Doctor Strange faces an overwhelming cosmic trial when every major entity he’s ever summoned appears before him, each demanding he join the War of Seven Spheres. Refusing their call, he forfeits their power—but not before the weight of his choices echoes across the multiverse.
In "Field of Bad Dreams," Nightmare manipulates Morbius into a trap, luring Doctor Strange into a perilous confrontation that turns deadly when the sorcerer is ensnared and his body seized. The story unfolds as a chilling test of will, with Strange fighting to reclaim his form in a realm where nightmares take shape.
In "Nightmare on Bleecker Street," the dream terror Nightmare seizes control of Doctor Strange’s body, plunging the mystical realm into chaos. With Morbius freed from his prison, he must face off against Nightmare—now wearing Strange’s form—on the streets of New York.
In "From Here...To There...To Eternity!", Doctor Strange reaches out to the cosmic entity Eternity itself, seeking answers amid the chaos of the Infinity Crusade. Though he bests Eternity’s champion and glimpses crucial truths, the very force he sought leaves him with nothing but erased memories.
In "And Now...Centaurion," Kyllian wanders the grounds of Doctor Strange’s mansion, restless and bored, unaware that his ancient enemy Bellona has sent the fearsome Centaurion to hunt him down. As the immortal warrior closes in, Kyllian must confront a threat far older than his own long life—before the mansion’s quiet stillness shatters into chaos.
In "Blood Relations," Wong—guided by the astral spirit of Doctor Strange—steps into the role of protector, wielding the ancient Amulet of Agamotto and the Cloak of Levitation as he faces off against the sinister Baron Blood II. The clash of magic and legacy unfolds in a battle that tests both power and resolve.
In "Stand-Off," Jo and Kyllian find themselves caught in a tense standoff as Bellona retrieves the fallen Centaurion, forcing Kyllian to confront the unexpected consequences of housing three Celtic deities—where power comes with a price neither of them fully anticipated.
In "Urthona Engaged," Doctor Strange confronts the cosmic entity Urthona over the death of Pura-Shamutra, a loss that sent shockwaves through the multiverse. Meanwhile, on Earth, Kyllian is pulled through the Trivet and stumbles into a mysterious woods, where he encounters a strange and alluring figure.
In "Cage of Refuge," Doctor Strange races to contain the unraveling of Iskelior’s pocket dimension as Lilith’s influence spreads. With the barriers collapsing, Kyllian makes a desperate choice to seal himself within the dimension to hold back the tide.
In "Scatter...and Sister Nil," Doctor Strange faces a desperate siege at his Sanctum, where the Midnight Son’s forces close in. When Lilith disrupts time itself, splitting Strange into three fractured versions of himself, he must confront not only the invading threat but the terrifying cost of survival—especially when Sister Nil kills Imei and he’s forced to destroy his own sanctuary to stop the onslaught.
When Doctor Strange returns the Sorcerer Supreme title to Salome, he vanishes—along with all his magical artifacts—leaving the mystical world in chaos. Suddenly, a new presence emerges, and Strange’s return brings a shocking twist as he turns Salome’s own elemental magic against her.
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↩ Reprints Doctor Strange, Sorcerer Supreme #48 (1992), Doctor Strange, Sorcerer Supreme #49 (1993), Doctor Strange, Sorcerer Supreme Annual #3 (1993), Marvel Age #120 (1993), Marvel Super-Heroes #12 (1993), Doctor Strange, Sorcerer Supreme #50 (1993), Doctor Strange, Sorcerer Supreme #51 (1993), Doctor Strange, Sorcerer Supreme #52 (1993), Doctor Strange, Sorcerer Supreme #53 (1993), Morbius: The Living Vampire #9 (1993), Doctor Strange, Sorcerer Supreme #54 (1993), Doctor Strange, Sorcerer Supreme #55 (1993), Marvel Super-Heroes #14 (1993), Doctor Strange, Sorcerer Supreme #56 (1993), Doctor Strange, Sorcerer Supreme #57 (1993), Doctor Strange, Sorcerer Supreme #58 (1993), Doctor Strange, Sorcerer Supreme #59 (1993), Doctor Strange, Sorcerer Supreme #60 (1993), Doctor Strange, Sorcerer Supreme #61 (1994), Marvel Comics Presents #146 (1994), Doctor Strange: Sorcerer Supreme Omnibus #2 (2018)
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