Die offizielle Marvel-Comic-Sammlung #60
In "Irre im Irrgarten", dem sechzigsten Band der offiziellen Marvel-Comic-Sammlung, wird der Söldner DP von einem tödlichen Auftrag in eine tödliche Falle gelockt: nachdem er die Leiche eines Mafioso ausgräbt, um dessen Kopf einem mächtigeren Feind zu präsentieren, wird er lebendig begraben und muss sich selbst aus den Trümmern der Vergangenheit herausgraben. Als er die mysteriösen Angreifer – die Zapata-Brüder – findet, entpuppen sie sich als begeisterte Fans, die nur einen Scherz machten. Doch die Lage wird noch komplizierter, als das ungleiche Trio gemeinsam die Wahrheit hinter dem Angriff aufspüren muss. Mit einem packenden Mix aus Schrecken und schwarzen Humor, gezeichnet von Carlo Barberi und in Farben von Marte Gracia, und einem atemberaubenden Cover von Humberto Ramos, ist dieses Heft ein unverzichtbarer Ein
In "Irre im Irrgarten," DP and Hercules find themselves trapped in a labyrinth that twists not just through space, but through their deepest fears, guided only by the twisted games of Arcade and Nightmare. As they confront shadowy reflections of themselves—whether real or eerily precise facsimiles—the true test may not be escaping the maze, but facing what lies within.
In "Bringt mir den Kopf von Mickey Dobbs," DP finds himself caught in a deadly game when he’s ordered to retrieve the head of a fallen mob boss—only to be ambushed and buried alive by the Zapata Brothers, who turn out to be reluctant fans of his brutal reputation. As he digs his way out, the unlikely trio forms an uneasy alliance to track down the mysterious force behind the scheme.
In "Good Buddies," Deadpool takes a low-stakes trucking gig with U.S. Ace, hauling a suspicious cargo across the highway—only to face a bizarre ambush by a pack of mutant raccoon-like assassins. The duo’s uneasy partnership quickly turns chaotic as they fight to survive a surreal assault that turns their routine delivery into a wild, unpredictable showdown.
In "null," Nadia enlists Deadpool to descend into the ocean's depths, where her comatose uncle once battled a monstrous entity he once controlled—It, the living colossus. As the mission unfolds, the line between memory, madness, and myth begins to blur.
In the grim underbelly of the city’s sewers, Deadpool follows a grieving widow’s desperate plea, tracking down a piece of Frank Castle’s remains—only to stumble into a hidden realm of monstrous creatures ruled by a twisted, stitched-together guardian known as Franken-Castle. What begins as a grim favor turns into a shocking descent into a grotesque underworld, where the line between monster and protector blurs, and even the Merc with a Mouth is out of his depth.
In "null," Deadpool and Captain Britain clash over a dangerous cache of Slaymaster’s old weapons, their rivalry turning chaotic when they accidentally activate a "Cultureswap"-machine. The device swaps their national identities—now 'Pool is a British mercenary and Cappie a Canadian hero—forcing them to navigate each other’s worlds while the real threat looms.
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↩ Reprints Deadpool Team-Up #899 (2010), Deadpool Team-Up #898 (2010), Deadpool Team-Up #897 (2010), Deadpool Team-Up #896 (2010), Deadpool Team-Up #895 (2010), Deadpool Team-Up #894 (2010), Deadpool Team-Up #894 (2010), Deadpool Team-Up #893 (2010), Deadpool Team-Up #893 (2010)
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