Die offizielle Marvel-Comic-Sammlung #3
In "Die Niederlage des Dr. Strange," Dr. Strange faces his greatest trial when Baron Mordo, empowered without limit by Dormammu, launches a relentless campaign to destroy him. With his mentor's safety at stake and spirits sent by Dormammu hunting him through Tibet, Hong Kong, and beyond, Strange must rely on cunning and old alliances to stay one step ahead. As the stakes rise and his strength wanes, the line between survival and surrender grows perilously thin.
In the far East, Dr. Strange flees from Baron Mordo and his relentless minions, unaware that Mordo’s growing power is fueled by Dormammu. With Mordo’s forces closing in, Strange devises a desperate plan to escape—slipping through the shadows and using cunning to outwit the Wraiths who intercept him. But as the hunt intensifies, the true source of Mordo’s strength looms ever closer.
In "Auge in Auge mit Baron Mordo!", Dr. Strange returns to his Greenwich Village home only to find his sanctum infiltrated by one of Mordo's followers. As he navigates the trap-laden sanctuary, the All-Seeing Eye betrays him, summoning Mordo and the terrifying presence of Dormammu—whose voice through Mordo reveals a threat beyond mere rivalry.
In *Ein namenloses Land, eine zeitlose Zeit*, Dr. Strange finds himself adrift across endless dimensions, finally landing in a realm ruled by the ruthless Shazana, a sorceress who betrayed and murdered her former master to seize his power. When Shazana’s sister, believing Strange has come to dethrone her, attacks him, he surrenders to imprisonment, using the time to unravel the land’s dark secrets. As he aids the sister in breaking Shazana’s hold, Strange discovers the source of her power—and harnesses it to begin his return home.
In "Die Erde sei mein Schlachtfeld," Dr. Strange returns to Earth in hiding, pursued by Mordo’s spirits, while Clea draws Dormammu’s attention by unleashing the Mindless Ones. As chaos unfolds, Strange makes a desperate leap into the sun, leaving Mordo uncertain of his fate. Back at the Ancient One’s side, the dying sorcerer murmurs of "Eternity," and as Dormammu consolidates his power, Clea fears exposure—while Strange begins a new quest to find the truth behind that name.
In London, Dr. Strange seeks answers about Eternity at the secluded estate of Sir Baskerville, an old acquaintance and former disciple of Baron Mordo. As Dormammu plots revenge against Clea for freeing the Mindless Ones, Baskerville’s actions draw Mordo’s attention—leading to a trap that only deepens the mystery. With Baskerville’s help, Strange uncovers a shocking truth: Dormammu is manipulating Mordo’s rise, and the battle for control of the mystical realms is far from over.
In "Was lauert unter der Maske?", Dr. Strange races against time to rescue Clea from Dormammu’s grasp, following a trail of ancient secrets that leads him from one mystical guardian to another. As Mordo’s cryptic warnings grow more urgent, Strange uncovers a hidden truth tied to the imprisoned being known only as The Ancient One—only to find that the final key lies not in the world, but within a mind long thought lost.
In "Der Kampf der Geister!", Dr. Strange ventures into the deepest recesses of the unconscious mind of his late mentor, The Ancient One, seeking the secret of Eternity. There, he battles a series of deadly illusions and confronts the lingering presence of his former ally, Baron Mordo, whose shadowy influence threatens to consume him. As the trial reaches its peak, Strange must prove his worth not only to his master’s spirit but to the ancient forces guarding the veil between worlds. With a final incantation atop a Himalayan peak, he opens a portal that calls forth a power beyond time—only to vanish into its depths, leaving Mordo to arrive moments too late, the amulet now gone, and the door still open.
In the timeless realm beyond time, Dr. Strange confronts Eternity itself, who tests his worthiness and reveals the dire threat posed by Baron Mordo and Dormammu. As the fate of all mankind hangs in the balance, Eternity whispers that Strange already holds the power he needs—yet when he returns to the cave, his master is gone. Trapped in a web of spirits and deception, Strange is led to Mordo, who declares, “The game is lost!”
In "Achtung... Dormammu schlägt zu!", Dr. Strange faces an impossible choice when his mentor reveals the shocking truth: the Ancient One is imprisoned by Dormammu. With Clea forced to witness the coming defeat and Mordo locked in a deadly duel, Strange must confront not only his rival but the very forces that have long threatened his world. As Dormammu’s patience wears thin, the stakes rise—and the battle for reality itself is far from over.
In "Die Zangen der Macht!", Dr. Strange, Baron Mordo, and the Ancient One are thrust into a neutral dimension by Dormammu, who secures his realm by drugging the Mindless Ones and summoning rulers from neighboring dimensions. With Earth at stake, Dormammu challenges Strange to a duel of pure skill—using only the Pincers of Power, no magic or spells allowed. The fight escalates into a brutal test of will and precision, but just as Strange gains the upper hand, Mordo strikes from the shadows.
In "Der letze Triumph!", Dr. Strange faces his greatest challenge yet when Dormammu banishes Baron Mordo to the Dimension of Demons and swears off attacking Earth—only for the sorcerer to soon be betrayed by a trap laid by Mordo’s Demon and his disciples. With Clea taken and the Mystic Globe revealing lingering traces of evil, Strange must navigate the aftermath of victory while unaware of the danger closing in. The Ancient One’s home hums with uneasy anticipation as Hamir prepares a banquet, but the real battle may have only just begun.
In "Die mich vernichten wollen!", Dr. Strange finds himself trapped and stripped of his powers after a hidden bomb detonates in his sanctum, leaving him vulnerable to Mordo's minions. With his spirit form adrift and unable to reach The Ancient One, Strange must fight to survive as The Demon probes his mind—only to turn the tables and seize control of his enemy in a desperate bid for freedom.
In "Auf mich gestellt!", Dr. Strange is trapped in a vulnerable, bound state, hiding in a rooftop water tank while The Demon and his forces hunt him through the city. With his body compromised and the witch die Hexe closing in, Strange must rely on cunning and the Cloak of Levitation to turn the tide—using stealth, illusion, and a desperate gambit to reclaim his power. As the stakes rise, he faces a race against time to regain control and outwit his enemies before they erase his last chance to stop the greater threat looming ahead.
In "Eine Weltm, die nie zuvor ein Mensch gesehen hat!", Dr. Strange is drawn into an alien dimension by Dormammu’s cunning, where the ancient sorcerer’s plans unfold through the enigmatic Asti der Allsehende. With the help of Clea and the enigmatic Der Uralte, Strange must navigate a realm beyond human understanding, where Tazza—ruler of a dimension both alien and ancient—holds the key to Dormammu’s next move. As tensions rise and the final confrontation looms, Strange must convince Tazza of his true intent, turning enemies into unlikely allies in a battle that will shape the fate of realms.
In "Fang den Zauberer!", Dr. Strange must confront Mister Rasputin, a descendant of the infamous mystic with ambitions of global control, as the two clash in a battle of wits and arcane power. When Rasputin’s plans unravel and he flees to the safety of his own sanctum, Strange races to stop him—only to find his own sanctuary compromised by a deadly assassin sent to finish what the sorcerer began.
In "Das Ende naht!", Dr. Strange confronts the ancient Dormammu in a desperate bid to contain him, only to find the cosmic force Eternity—bound and sleeping—awakened by the clash. As the battle escalates, Eternity intervenes, but instead of peace, Dormammu turns on him in a flash of violent defiance. The resulting cataclysm fractures reality, hurling Strange across dimensions before he is rescued by The Ancient One. With the balance of power shaken, Strange must reckon with the consequences of his actions—and the fates of those he once banished, including Baron Mordo and Clea.
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