Desperadoes: A Moment's Sunlight #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 1998 Image Comics one-shot collects the complete 'A Moment's Sunlight' story, a standalone Western tale set in the Desperadoes universe. Written by Jeff Mariotte and illustrated by John Byrne, it follows a group of outlaws and lawmen caught in a tense standoff that explores themes of redemption and violence under the harsh desert sun.
In "Chapter 1: A Moment's Sunlight," Gideon and his crew make a stop in a quiet town to reconnect with old friends, only to find themselves caught in a haunting moment when Ned, gravely injured after a train accident, is visited by spectral echoes of the Battle of Chancellorsville—where he once lost an arm. Written by Jeff Mariotte and brought to life with striking visuals by John Cassaday, whose dynamic pencils and inks define the issue’s moody, otherworldly tone, this story blends gritty realism with supernatural unease. The cover, also by Cassaday, captures the eerie stillness of the moment, setting the stage for a journey into memory and loss.
In the stark, sun-scorched reaches of the frontier, Gideon, Jerome, and Abby track the man who slaughtered Gideon’s family—Leander Peik—through a landscape that feels as haunted as the past. As they press forward, the shadow of Race Kennedy, a relentless Pinkerton agent hunting them all, grows longer with every mile.
In "Chapter 2: The Gathering Gloom," the relentless pursuit of Leander Piek reaches a chilling peak as Gideon and his companions close in—only to lose him when he vanishes into thin air. The weight of violence and dread settles over the frontier, where every shadow feels like a threat and every step forward might be the last.
In "Chapter 5: Blankenship's Arm," Gideon and his gang arrive in a quiet frontier town to visit old friends, only to find Ned on the brink of death after a train accident. As he lies dying, spectral figures rise from the earth, reenacting the brutal battlefield of Chancellorsville—where Ned once lost his arm—drawing the living into a haunting echo of the past.
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↩ Reprints Desperadoes #1 (1997), Desperadoes #1 (1997), Desperadoes #2 (1997), Desperadoes #3 (1997), Desperadoes #4 (1997), Desperadoes #5 (1998)
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