Crisis on Multiple Earths #4
☆ Be the first to review + Add to your collection — Join freeThis fourth volume in the Crisis on Multiple Earths trade paperback series collects Silver Age crossovers featuring the Justice League of America and the Justice Society of America, alongside the original Captain Marvel family and the Legion of Super-Heroes. Stories from the 1970s bring together Earth-1 and Earth-2 heroes like Batman, Superman, and Robin with their Golden Age counterparts, while also incorporating characters such as Billy Batson, Bulletman, and the Legion's Brainiac 5 and Saturn Girl in multiverse-spanning adventures. The collection highlights DC's interconnected Earths before the continuity-altering events of Crisis on Infinite Earths, showcasing team-ups that were foundational to the publisher's multiverse concept.
In "Where on Earth Am I?", the combined might of the Flashes, Green Lanterns, Ibis, and Mercury races across the Multiverse to stop Kull’s assault on Earth-1. With the fate of reality hanging in the balance, heroes from across the DC Universe unite to confront Brainiac and Mister Atom, then launch a daring assault on the Rock of Eternity—where Johnny Thunder unexpectedly steps in for Shazam, sparking the Marvel Family’s transformation. Written by E. Nelson Bridwell and Martin Pasko, with dynamic art by Dick Dillin and Frank McLaughlin, and a striking cover by Alex Ross, this pivotal issue delivers high-stakes teamwork and cosmic chaos.
In "Where on Earth Am I?", writer Cary Bates and Elliot S! Maggin accidentally activate the Cosmic Treadmill left behind by the Flash, sending them hurtling across the Multiverse. Stranded on Earth-2, Bates gains superpowers, while Maggin lands on Earth-1—where he must team up with the JLA to track down his missing colleague. As the heroes race to Earth-2, they face the Injustice Society, only to uncover a shocking truth about the JSA’s fate and the cost of their victory.
In "Avenging Ghosts of the Justice Society!", the JLA grapples with the consequences of their actions on Earth-2, haunted by the past as they face off against Bates and the Injustice Society. When the Spectre rises to restore the fallen heroes, the balance of power shifts in a moment that redefines what it means to be a champion.
In "Crisis in Eternity!" from *Crisis on Multiple Earths* #4 (2006), King Kull’s assault on the Rock of Eternity leaves only Mercury free to act, forcing the messenger god to rally heroes from across the multiverse. Superman, Green Arrow, Wonder Woman, and Spy Smasher are sent to Earth-2’s Atlantis to face Queen Clea, the Penguin, Blockbuster, and Ibac—each a piece of a larger, more dangerous puzzle.
In "Crisis on Earth-S!", Batman, Robin, Mister Scarlet, and Pinky face off against the Joker and the Weeper as strange forces animate metal and minerals across the city. Meanwhile, Hawkman, Hawkgirl, Bulletman, and Bulletgirl battle Doctor Light and the Shade, while Johnny Thunder stumbles upon the Marvel Family in their civilian identities.
In "Crisis in Tomorrow!" from Crisis on Multiple Earths #4, the combined might of the Flashes, Green Lanterns, Ibis, and Mercury races against time to stop Kull’s assault on Earth-1. As the heroes split to handle Brainiac and Mister Atom, Johnny Thunder steps into the role of Shazam—unwittingly unlocking the power of the Marvel Family—just as the team launches a final push to reclaim the Rock of Eternity and restore order.
In "Crisis in the 30th Century!" from *Crisis on Multiple Earths* #4, Mordru’s reckless magic pulls the JLA and JSA into the 30th century, forcing them to race against a team of Legionnaires to recover three mystical artifacts. With the fate of the timestream hanging in the balance, the heroes must navigate the dangers of a future shaped by their own legacies—only to see Mordru’s plan unravel when the Demons Three rise to claim what he sought.
In "Crisis in Triplicate!" from *Crisis on Multiple Earths* #4, the Demons Three, having just defeated Mordru, split the talismans and send four Legionnaires to contain him—only to find themselves at a standstill. With no way to directly confront one another, they manipulate the JLA, JSA, and Legion into battling for dominance, setting off a chain of destruction that claims Abnegazar and Rath and traps Ghast.
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↩ Reprints Justice League of America #123 (1975), Justice League of America #124 (1975), Justice League of America #135 (1976), Justice League of America #136 (1976), Justice League of America #137 (1976), Justice League of America #147 (1977), Justice League of America #148 (1977)
Reprinted in Crisis on Multiple Earths #2 (2022)
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