Crime Smasher #1
☆ Be the first to review + Add to your collection — Join freeCrime Smasher apprehends a criminal gang that has murdered a police officer, using evidence discovered in the suspect's room—a button from an overcoat that proves the culprit's guilt. When the main suspect attempts to flee with stolen money and information about a crime boss, Crime Smasher pursues and defeats him in a climactic fight, ultimately delivering the criminal to justice. The story concludes with Crime Smasher rewarding the criminal's confessor with a gift.
Crime Smasher juggles a lucrative lead on Public Enemy No. 1—the notorious Killer King—with his assistant Eve's insistence that he help three elderly sisters being threatened by their escaped brother, all while a $50,000 reward dangles in front of him. What begins as a trap set by Eve to draw him deeper into the Killer King case spirals into something far more dangerous, as Crime Smasher discovers the "old ladies" are not what they seem. Racing against time and unseen enemies, Crime Smasher must stay one step ahead if he hopes to survive the night.
When Uncle Gobbler turns up shot dead, his nieces call in Sherlock the Monk, the great detective, to crack the case. The clever monk investigates the horrible crime, determined to track down whoever is responsible for the killing. A sharp-witted mystery unfolds in this 1948 Crime Smasher tale.
When a condemned legislator claims gangster Greg Ransel framed him for murder, Crime Smasher takes on an impossible task: proving the real killer's guilt with just hours to spare before the execution. Armed with a button torn from a grey checked overcoat and a hidden dictaphone, Crime Smasher and Eve Colby must catch Ransel in his own trap—but the criminal kingpin has no intention of going down without a fight. Justice hangs in the balance as the detective races against the clock to expose the truth before the chair claims an innocent man.
When Richard Richard, his assistant Ah Choo, and the wisecracking dog Flub Dub arrive at Tim Burr's lumber camp to investigate a string of mysterious tree thefts, the bumbling detective team sets out to catch the culprit—armed with bad puns and worse detective work. As trees continue vanishing under cover of darkness, the trio stakes out the camp and finally spots their suspect in action, leading to a chaotic confrontation that tests whether Richard Richard can actually solve a case.
Crime Smasher accepts what seems like a simple delivery job—a thousand-dollar errand to bring a mysterious package to Humphrey Herold at his estate—but discovers both the sender and recipient dead under suspicious circumstances. As he investigates the curious rabbit's foot inside the package, Crime Smasher and his assistant Eve find themselves trapped by ruthless criminals who'll stop at nothing to claim the seemingly worthless trinket, forcing the detective to use his wits and resolve to uncover what makes this "unlucky" charm worth killing for.
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Reprints
Reprinted in Badge of Justice #22 (1955), Crime and Justice #23 (1955), Atomic Mouse #13 (1955), Tales of the Underworld #1 (1960), Astounding Stories #31 (1968), Tales of the Underworld #6
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