Creepy Worlds #51
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. The first follows a man who encounters a ghost in his old home and learns the spirit's tragic backstory: a Colonel Clay from the Civil War era hid his treasures there before the war swept through the area, and his restless ghost has been waiting a hundred years for someone to retrieve them. The second story features a magician named Malgin whose sorcery conjures supernatural forces; when a man challenges his power, Malgin uses magic to summon an elephant and other creatures to prove his wizardry is real and more powerful than his opponent's disbelief.
In "The Specter of Colonel Clay!", a young boy named William and his family settle into the eerie estate of the late Colonel Clay, only to find themselves entangled in a haunting mystery. When the ghost of the former owner appears, William must convince the spectral colonel that they truly belong in the house—before the past decides otherwise.
In "The Golden Asteroid!", an amateur astronomer makes a startling discovery: a nearby asteroid rich in gold, detected through his electron microscope. Captain Midnight and Icky take him to investigate, but tensions rise when the astronomer insists on controlling the haul—leading to a sudden clash between his men and the heroes over who deserves the treasure. Just as the situation escalates, the truth emerges: the gold is nothing but fool's gold.
Joseph Melton, a man haunted by his family's lost fortune, finds himself in the grip of strange visions after a terrible accident leaves him bedridden. As supernatural voices begin to manifest around him, he's drawn into contact with the spirit of his ancestor, Old Richard Melton, who holds the secret to a hidden treasure from the California Gold Rush. What Joseph learns from these spectral messages—and what he does with that knowledge—forms the heart of this eerie tale of legacy and obsession.
In "Curse of Stone!", a jealous sorcerer’s dark magic petrifies his romantic rival, sealing him away in a cursed statue and sending him to a traveling circus. Years later, the stone figure awakens, drawn back to the life he lost, and begins a journey to reclaim the love he was stolen from.
Professor George Meeker is a timid scholar harboring a shameful secret: he knows himself to be a coward. When a mysterious bottle purchased in an Indian bazaar transports him through vivid hallucinations to history's greatest moments of valor—the last stand at Thermopylae, the Charge of the Light Brigade—he's forced to confront his deepest fear: that when faced with true danger, he'll always flee. As the visions grow more intrusive and unsettlingly real, Meeker must grapple with whether the bottle is merely playing tricks on his guilty conscience, or if something far stranger is at work.
A seaside holiday takes an unexpected turn when a curious beachgoer discovers something impossible hidden inside an ordinary shell. What emerges from that shell proves mysterious enough to catch the sea's own attention—and the ocean seems determined to keep its secret safe.
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Reprints
↩ Reprints Captain Midnight #48 (1947), Strange Tales #85 (1961), Unknown Worlds #23 (1963), Unknown Worlds #25 (1963), Adventures into the Unknown #144 (1963), Strange Tales #113 (1963), Unknown Worlds #27 (1963), Forbidden Worlds #116 (1963)
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