Creepy Worlds #19
☆ Be the first to review + Add to your collection — Join freeIn "When the World Vanished!", a young woman wakes to find the familiar world gone—replaced by a silent, empty landscape. As she searches for answers, she realizes the planet itself is undergoing a mysterious, periodic reset, and she’s one of the few who remembers what was lost.
In "The Man with Two Lives!", a man haunted by guilt over a past crime finds his life upended when a doppelgänger of the embezzler who got away appears at his door. The sudden confrontation ends in violence, and as the man grapples with the aftermath, he learns the real criminal has died at the same moment—leaving him shaken and desperate to confess.
In "Moomboo!", a shaman's deception unravels when a mysterious idol materializes before his tribe, its sudden appearance shaking his authority. When he lashes out in fury, the idol vanishes—leaving behind a quiet mystery that echoes across dimensions.
In "Drawings of Doom!", a desperate criminal confronts an artist whose sketches come to life, demanding a drawing of a car piled high with cash. But when the artist picks up his pencil, the only image that emerges is the criminal locked behind bars.
In "What World Is This?", a fugitive thief makes a desperate wish for time to stand still, only to stumble upon a eerily frozen town that seems to confirm his wish—until the sound of a distant plane shatters the silence. As he steps outside and spots a sign reading 'atom city,' he recalls a newspaper article about a mock town built to study atomic bomb effects, realizing the still figures are just mannequins. Looking up, he watches a small object detach from the plane’s bomb bay, leaving him with more questions than answers.
In "Fear in the Night," a man and a robot are stranded in a desolate, alien landscape, their survival hanging in the balance. As desperation sets in, the man makes a desperate choice to sacrifice himself—only to discover, in a twist that redefines everything, that the roles they’ve played may not be what they seem.
In "Don't Turn Around!", a man's experimental device meant to summon figures from the past seems to fail—until it unexpectedly drives off two crooks who were about to rob him while he lay unconscious. The story plays with the line between science and fear, leaving the inventor—and the reader—wondering just how real the past can become.
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↩ Reprints Journey into Mystery #23 (1955), Mystery Tales #46 (1956), Mystery Tales #49 (1957), Mystery Tales #50 (1957), Mystery Tales #51 (1957), Astonishing #61 (1957), Journey into Mystery #48 (1957), Journey into Mystery #65 (1961), Tales of Suspense #15 (1961)
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