Coo Coo, the Bird Brain #58
☆ Be the first to review + Add to your collection — Join freeCoo Coo receives boxing training from a four-flusher who throws him in the towel and sends him on the road as a training sparring partner. After rough roadwork, Coo Coo is taken to a Mexican pottery shop where he hides inside a jar to escape his trainer. The trainer and an accomplice eventually track him down and plan to make him famous by parading him around town, where they are mobbed by admirers. Later, Coo Coo stumbles upon a hermit in the woods being attacked by a grizzly bear; he rescues the hermit and is rewarded with a favor that proves invaluable when the hermit uses his connections to help Coo Coo escape his exploiters via airplane.
Goofy Gander shows off his new den to Wally Wolf, who suggests it needs a tiger's head to be complete—so Gander sets out to hunt one down. When he returns the next day with his prize, the room looks perfect, but now a new problem has emerged.
Coo Coo the bird brain lands in hot water when his boss gifts him—a Coo Coo clock, no less—to visiting Mexican millionaire Señor Tortilla, shipping our feathered friend straight to Mexico whether he likes it or not. Desperate to escape, Coo Coo attempts a daring border crossing, but his plans go sideways fast, and he soon finds himself tangled up in mistaken identity, rooster fights, and a frantic chase across the Mexican countryside. A chance discovery in a pottery shop changes everything, and Coo Coo learns that sometimes the mess you make isn't entirely your own fault.
Butch and Buttercup dream of leaving their dilapidated shack behind to seek fame and fortune in the big city, but when they accidentally break into a mansion and get mistaken for visiting celebrities, they're roped into impersonating the renowned Gloomis Brothers. What starts as a cushy arrangement—complete with servants and admiring crowds—quickly spirals into disaster when the real brothers expect them to perform a dangerous stunt neither of them is qualified to handle.
Bill Bunny and a companion enjoy a peaceful outing on the water until they encounter another boater who's strictly adhering to traffic rules—even though they're nowhere near land. As the situation grows more absurd, Bill discovers just how far some folks will go to follow the rules, no matter how ridiculous the circumstances.
Supermouse goes hiking to collect flowers for Mabel's garden club when a tumble down a hidden canyon leads him to a mysterious village where every resident has been mysteriously put to sleep by a vengeful Salem witch. To break the spell and save the enchanted town, Supermouse must track down the Hermit of Humpback Hill and outsmart the witch before she catches on to his plan.
Custer Crocodile attempts to bake a cake for a visitor, but his creative—if questionable—ingredient choices (including vinegar and plaster of Paris) result in something far from appetizing. When he leaves his creation to cool on the windowsill, a hungry thief spots what looks like an easy meal, setting the stage for a comical confrontation.
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