Clockwork Girl #2
In Clockwork Girl #2 (2007), Huxley and Maddox infiltrate the Tinkerer’s castle, where they confront the mysterious Clockwork Girl. As Huxley urges her to claim a name of her own, she chooses “Tesla”—a decision that sets a new course in a world of gears and secrets. The issue’s striking visuals, crafted by Grant Bond on pencils and inks with color by Kevin Hanna, bring the steampunk setting to life, while Shawn DePasquale’s lettering keeps the tension tight.
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Huxley goes with Maddox to break into the Tinkerer's castle to talk with the Clockwork Girl. He convinces her that she needs a name, so she chooses "Tesla." Wilhelm sends his robot Bolt to capture the intruders.
Plot details indexed by the Grand Comics Database (CC BY-SA).