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Casper's Ghostland#61
Cover: Warren Kremer

Casper's Ghostland #61

Jul 1971 · Harvey · 0.25 USD
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In "The Terrifying Scarifiers," Casper finds himself whisked away to Changeland, a place where magic is used for whimsical, pointless transformations. When he tries to leave, the residents turn the tables—literally—by inflating Casper’s head into a giant balloon while his body stays unchanged. Warren Kremer’s distinctive art brings the surreal, playful chaos of Changeland to life, both in the story and on the cover, where he handled both pencils and inks.

Contains 15 stories
Untitled Humor story
1 pp · Humor, Children, Fantasy
Untitled Humor story
1 pp · Humor, Children, Fantasy
The Terrifying Scarifiers
5 pp · Humor, Children, Fantasy
Dr. Frankenspook's Castle
5 pp · Humor, Children, Fantasy
Dr. Quackenspook!
5 pp · Humor, Children, Fantasy
Untitled Humor story
1 pp · Humor, Children, Fantasy
Wendy the Good Little Witch and the Fooler
5 pp · Humor, Children, Fantasy
Mr. Good Guy
5 pp · Humor, Children, Fantasy
Spooky
Untitled Humor story
1 pp · Humor, Children, Fantasy
WendyDumbella
Untitled Humor story
1 pp · Humor, Fantasy
Changeland [Part One]
5 pp · Humor, Children, Fantasy
CasperGhostly Trio [FatsoFussoLazo]

In "Changeland [Part One]," Casper the Friendly Ghost stumbles into a whimsical realm where magic is used for delightfully odd transformations—like turning a teacup into a singing bird or a hat into a tiny garden. When he tries to leave, the playful inhabitants decide to make him part of their strange world, turning his head into a giant balloon while keeping his body unchanged.

Untitled Humor story
2 pp · Humor, Children, Fantasy
Wendy
How You've Changed [Part Two]
5 pp · Humor, Children, Fantasy
Casper

In "How You've Changed [Part Two]," Casper finds himself caught between two worlds when he convinces the residents of Changeland to restore him to normal—only to discover their magic doesn’t stop at him. The moment he returns to the Enchanted Forest, the Changeland folk follow, turning the woods and its creatures into a whirlwind of whimsical transformations.

A Change for the Better [Part Three]
5 pp · Humor, Children, Fantasy
CasperGhostly Trio [FatsoFussoLazo]

In "A Change for the Better [Part Three]," Casper tries to help the Changelanders understand the value of making things better—using their magic for good—but they’re baffled by the idea. Just as he starts to make progress, the Ghostly Trio shows up, threatening to undo everything before Casper can get through to them.

All Alone
5 pp · Humor, Children, Fantasy
Spooky

In "All Alone," Spooky dreams of befriending the animals in the Enchanted Forest—no scares, just laughter and friendship—only to wake up relieved it was just a nightmare. The story captures a quiet, whimsical moment where even a ghost feels the ache of loneliness, and the simple wish to be seen as a friend.

ComicBooks.com Value

Our Model is In Beta
Raw (Fine) $6
CGC 9.8 · 2 in census $194*
CGC 9.6 · 3 in census $57*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

cover pencils, inks Warren Kremer

Reprints

↩ Reprints Chic Young's Dagwood Comics #34 (1953), Daisy and Her Pups Comics #16 (1954), The Friendly Ghost, Casper #70 (1964)

Reprinted in The Friendly Ghost, Casper #219 (1981)

Variants (1)

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