Casper's Ghostland #2
☆ Be the first to review + Add to your collection — Join freeIn "What Goes Up...", Wendy and her aunts face a bizarre magical crisis when Aunt Selma is turned into a cow, only to keep shifting into new animal forms with each failed spell. With the mystery deepening and the magic growing wilder, the trio must unravel the source of the transformation before it’s too late. Art by Howie Post brings the surreal chaos to life, while Eric Shanower’s cover captures the whimsical dread of the situation.
In "Jokers Are Wild," Spooky finds himself on the receiving end of a prank when the mischievous Spook Cats turn the tables on him and Hot Stuff. With help from Charma and Pearl, Wendy steps in to teach the boys a lesson—though not before a few ghostly laughs and clever tricks fly around Casper's Ghostland.
When Wendy’s Aunt Selma turns into a cow, the family’s magical attempts to reverse the spell only lead to more animal transformations—each more unexpected than the last. With help from her aunts and a dash of ghostly luck, Wendy must find the right spell before the magic runs out.
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↩ Reprints Casper's Ghostland #15 (1962)
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