Buster Bunny #15
☆ Be the first to review + Add to your collection — Join freeThe issue contains two stories: In the first, Buster Bunny encounters the Black Knight, described as the toughest fighter in seven kingdoms, and must use his wits to escape and defeat this armored opponent through various improvised tactics and disguises. In the second story, "Chips in Blunder Repairs," a character named Chips works at a repair shop where he is sent to fix a doorbell at an address, but upon arriving finds the job more complicated than expected and encounters various obstacles, ultimately leading to a chaotic encounter with a truck.
When Buster Bunny and his cousin Bill prank Granny Gruff one too many times, her magic sends them spiraling back to the Age of Chivalry—where the king conscripts them as jesters instead of the noble knights they dreamed of becoming. After bombing with modern comedy routines, Buster gets his shot at glory when he faces off against the fearsome Black Knight, then must rescue a damsel from an ogre's castle, all while learning that chivalry rarely works out the way storybooks promise.
Chips takes on a repair job at the J. Pooch United Repair Co.—fixing a broken doorbell at a customer's house—but his efforts to complete what should be a simple task run into complications when the irritable homeowner, J.F. Fluke, grows increasingly impatient. When Chips returns to report what he's found, the boss's reaction suggests things didn't go quite as planned.
Lucky Duck schemes to teach Rocky Rabbit a lesson by challenging him to race a turtle, inspired by an old fable about a hare's overconfidence. Rocky trains hard and follows his Uncle Roquefort's wisdom to keep his eye on the finish line, but the race doesn't unfold quite as expected. A clever twist on the classic tale that proves sometimes the real trick is knowing what you're looking at.
Buster Bunny gets his hands on a private detective outfit and decides to test it out on his pal Bill—but when he's forced to hide from real crooks at an art museum, the disguised rabbit finds himself tangled up in a heist, a crook's banquet, and a showdown with the police that he'll need all his wits to survive.
Hiram Hogg's got a stubborn horse that won't leave the blacksmith shop, no matter what he tries—until a traveling salesman offers some mysterious pills that send the ornery animal flying into action. Now the real problem becomes keeping up with his own solution in this fast-paced 1953 animal comedy.
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