Batman: The Golden Age #3
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects Batman stories from the late 1940s, including issues of Batman, Detective Comics, and World's Finest Comics, featuring the Caped Crusader's adventures alongside Robin and early encounters with villains like the Joker and Catwoman. It covers a transitional period where the series began to lighten in tone, moving away from its grim origins toward more whimsical tales. This new edition reprints the material in a restored format, offering a comprehensive look at Batman's Silver Age-adjacent era.
In "Twenty-Four Hours to Live!", Batman and Dick Grayson dive into a maritime mystery when a mysterious white whale keeps sinking ships—prompting Bruce Wayne, as a company stockholder, to team up with Captain Burly on a hunt. But as the clock ticks down, Batman uncovers a shocking truth: the whale is no beast, but a disguised submarine, and the real enemy lies in the shadows of the insurance firm itself. Written by Bill Finger and illustrated by Bob Kane, with inks by Jerry Robinson and George Roussos, and a cover by Michael Cho.
In "Twenty-Four Hours to Live!" from Batman: The Golden Age #3, Jo is racing against time after being poisoned with a deadly, incurable toxin set to claim his life in one day. As Batman delves into the mystery, he uncovers a chilling connection to the victim’s long-lost twin—whose motives remain shrouded in shadow.
In "One of the Most Perfect Frame-Ups," Bruce Wayne and Dick Grayson stumble upon a string of art thefts at a gallery, only to find Batman himself framed for a series of escalating crimes by a cunning mastermind named Mr. Boniface. With Commissioner Gordon issuing a warrant and the city turning against him, the Dark Knight must clear his name before the truth is buried beneath a web of deception.
In "The Strange Case of Professor Radium!" from Batman: The Golden Age #3, a brilliant scientist pushes the boundaries of life and death, using radium to resurrect the deceased—only to test his theory on himself. As the line between science and horror blurs, Batman confronts the unintended consequences of a discovery meant to heal, leaving behind a creature born of ambition and sacrifice.
In "The Superstition Murders!", Batman and Robin are drawn into a bizarre mystery when a theater troupe's playful superstition party turns deadly after one of their own is found dead. With every known curse and old wives' tale seemingly in play, the Dark Knight and his young partner must untangle the truth behind the killings—before the next one happens.
In "The Cross-Country Crimes!", Batman is drawn into a high-stakes chase when the Joker disrupts a meeting with the FBI director in Washington D.C., then vanishes on a nationwide crime spree. With the Joker leaving a trail of chaos across the country, the Dark Knight must follow his twisted path—outmaneuvering traps and outrunning the law—before the game reaches its final, unpredictable turn.
In "The King of the Jungle!" from Batman: The Golden Age #3, the Penguin, fresh from a daring prison escape and riding the rails, stumbles upon a fellow roster of misfits on a moving train. With a twist of cunning and a flair for theatricality, he hatches a bold plan to turn the tables on Gotham’s underworld—offering rewards to capture criminals, only to free them and split the spoils.
Bruce and Dick ride into the Wild West for a rare break, only to find themselves tangled in a mystery when a phantom gang terrorizes a remote dude ranch—leaving even the Caped Crusader dangling from a noose.
In "Case of the Costume-Clad Killers," Batman and Robin race to stop a masked gang using stolen police and fire department gear to pull off daring crimes—until Batman realizes the true mastermind behind the chaos is someone who’d find the whole charade utterly hilarious: the Joker.
In "The Four Fates!" from Batman: The Golden Age #3, four fugitives steal a priceless ruby from the turban of the mystical Jaffeer, only to be cursed with four strange and unpredictable fates. As Batman and Robin pursue them through Gotham’s streets, each criminal’s curse manifests in bizarre, unforeseen ways—testing the limits of the Dark Knight’s detective skills and resolve.
In "The White Whale!" from *Batman: The Golden Age #3*, Bruce Wayne and Dick Grayson dive into a maritime mystery after a series of unexplained shipwrecks point to a legendary white whale. As they follow the trail of a suspicious captain and a shadowy insurance scheme, Batman uncovers a far more sinister truth beneath the waves—where a whale isn't a beast, but a machine, and the real enemy is hiding in plain sight.
In "The Case of the Lucky Law-Breakers!" from Batman: The Golden Age #3, Batman and Robin uncover a pattern too perfect to ignore: a string of lottery winners who are all former inmates, each landing their fortunes just as the Joker’s mischief begins to stir. With the Dark Knight’s sharp mind and Robin’s quick instincts, they race to untangle a scheme where luck and criminal cunning collide—before the next prize is claimed.
In this heartfelt holiday tale from *Batman: The Golden Age #3*, Bruce Wayne’s visit to an orphanage during Christmas takes a surprising turn when a young boy insists his father, wrongfully imprisoned, was framed. With Robin by his side, Batman sets out to uncover the truth behind the boy’s plea, diving into a mystery that blurs the line between justice and innocence.
In "Laugh, Town, Laugh!" from Batman: The Golden Age #3, comedian Happy Hanson’s unexpected death sets off a bizarre chain of events when his will reveals a contest: five top comedians must deliver the funniest joke to claim hidden clues to a fortune. But when the Joker shows up—more than just a prankster, he’s a contender with a dark twist—laughter turns dangerous and the stakes rise fast.
In "The Isle That Time Forgot!", Dick Grayson takes flight in his new Batplane for his birthday, only to find himself and Batman caught in a storm that strands them on a mysterious island teeming with prehistoric life. As they navigate the dangers of a world untouched by time, the duo must survive not just the ancient beasts, but the secrets the island itself seems to guard.
When little Tommy panics over a bad report card and flees home, he stumbles into a night of unexpected danger—only to be saved by the Dark Knight himself. In this heartfelt 13-page tale from *Batman: The Golden Age #3*, a young boy’s fear takes him far from home, where Batman’s quiet presence offers more than just rescue.
In "The Princess of Plunder!", Batman races to thwart a high-stakes scavenger hunt at a glamorous society event—where the host is none other than Cat-Woman, orchestrating chaos from the shadows. As guests and her gang scurry through the mansion, the Dark Knight must untangle the clues before the game turns deadly.
When a gang of criminals descends on the revived ghost town of Sunshine City chasing rumors of hidden gold, a young boy’s desperate plea draws Batman and Robin into an unexpected role—serving as the town’s new sheriff. With the streets of the dusty frontier town now under their watch, the Dynamic Duo must outwit outlaw gangs while proving they’re more than just city heroes in a wild west setting.
In "A Gentleman in Gotham," Michael Baffle—once branded a thief and presumed dead—survives a fatal ambush and flees to America, where he finds himself both liberated and adrift in a city built on opulence and secrets. As he navigates Gotham’s shadows, Baffle begins to question whether freedom is measured in law or luxury, and whether a man with a past can ever truly start anew.
In "Bandits in Toyland!" from Batman: The Golden Age #3, Bruce Wayne finds himself on jury duty when he realizes the defendant—a man accused of a crime—has been framed. With the clock ticking and the odds stacked, Batman must uncover the truth without breaking his cover, racing to gather evidence before the verdict is sealed.
In "Four Birds of a Feather!" from Batman: The Golden Age #3, the Penguin teams up with some old associates to launch a flashy night club called The Bird House in Florida—where the real game isn’t the music or the cocktails, but the high-stakes gambling hidden beneath the glitter. With his usual flair for deception and a new crew of familiar faces, he’s back in the city’s underbelly, plotting something far more dangerous than a simple nightclub.
When the editor of View Magazine challenges his top reporter to uncover the true identity of Batman, the hunt begins in the shadows of Gotham—where every clue leads deeper into mystery, and the line between hero and secret becomes dangerously blurred.
In "The Cop Who Hated the Batman!" from Batman: The Golden Age #3, Batman and Robin accompany Commissioner Gordon on a trip to a northern state to observe state troopers in action. There, Batman encounters a cop with a deep-seated grudge—someone who believes Batman killed his father years ago, and now sees the Dark Knight as a threat rather than a protector.
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Reprints
↩ Reprints Detective Comics #57 (1941), Batman #8 (1941), Detective Comics #58 (1941), World's Finest Comics #4 (1941), Detective Comics #59 (1942), Batman #9 (1942), Detective Comics #60 (1942), Detective Comics #61 (1942), Batman #10 (1942), Detective Comics #62 (1942), World's Finest Comics #5 (1942), Detective Comics #63 (1942), Batman #11 (1942), Detective Comics #64 (1942), Detective Comics #65 (1942), World's Finest Comics #6 (1942)
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