Batman & Superman in World's Finest Comics: The Silver Age #2
☆ Be the first to review + Add to your collection — Join freeThis second Silver Age volume collects more classic team-ups between Batman and Superman from the pages of World's Finest Comics, showcasing their adventures as the iconic duo during the 1950s and 1960s. Featuring stories by legendary creators, this trade paperback continues the reprint series highlighting the lighter, imaginative tales of the era.
In "The Battle of the Super-Heroes," a desperate alien filmmaker traps criminals Beaver and Midge to lure Batman, Superman, and Robin into a remote location for his out-of-this-world movie. As bizarre alien creatures are unleashed one by one, chaos erupts—especially when the captives break free and seize the alien's tech for their own ends. Written by Jerry Coleman and brought to life with classic flair by Dick Sprang and Sheldon Moldoff, this Silver Age-inspired tale blends action and humor in a memorable team-up. The cover, by Evan "Doc" Shaner, captures the wild spectacle with dynamic energy.
In "The Super-Foes From Planet X," Superman, Batman, and Robin face off against alien adversaries who've grown dependent on robots—so much so that they've lost the ability to think for themselves. When their machines begin to fail, the aliens challenge the heroes to natural trials, hoping to learn how to fight without technology.
In "The Day Superman Betrayed Batman," Batman and Robin are falsely accused of taking a bribe after the Condor Gang frames them, forcing Superman to arrest his longtime ally. As Superman races to uncover the truth, the gang exploits the chaos to launch a citywide crime spree, testing the limits of trust between Earth's mightiest heroes.
When a mysterious comet intersects with Pilot Rogers’ lunar mission, his return to Earth brings an unsettling transformation—under the moon’s glow, he becomes the malevolent MoonMan, a force of shadow and menace. The story unfolds as the dual threat of cosmic chance and hidden darkness begins to take hold, testing the limits of identity and control.
In "Batman's Super Spending Spree," Batman sets out to spend a million dollars in a single day, determined to prove even his most meticulous mind can be outdone by sheer excess. When his extravagant purchases turn into costly flops, Superman quietly steps in to salvage the mess—turning each failure into a success, all without Batman’s knowledge.
In "The Dictator of Krypton City," Lex Luthor uses a shrink ray to slip into Kandor, the tiny city from Krypton, where he seizes control and turns its citizens into his army. When Superman follows, he loses his powers inside the city, forcing Batman and Robin to step in and help reclaim the fortress of Kryptonian history.
When the Atom-Master unleashes towering illusions that shake Metropolis and Gotham, Superman and Batman are thrown into chaos—diverted by phantoms while his agents strike unseen. As the city reels, the villain’s plans grow bolder, amassing the resources to turn his mind’s eye into reality.
When a meteor crash brings a prehistoric Kryptonian caveman to Earth, Pete and his boss Jo-Jo see a chance to strike big—until Superman, Batman, and Robin intervene. The trio must outwit a primitive alien with surprising powers, all while the city watches the chaos unfold.
In "The Plot to Destroy Superman," Superman, Batman, Batwoman, and Robin take part in a futuristic exhibit showcasing what Gotham might become—only to face a dangerous deception when Lex Luthor, posing as a brilliant inventor, attempts to disintegrate Superman during the demonstration.
In "The Duplicate Man," a criminal with the uncanny ability to split into two identical selves at will turns the city into a high-stakes game of cat and mouse—robbing multiple locations in seconds, always one step ahead. When even the combined efforts of Batman and Superman seem stumped, the real challenge begins: outthinking a foe who can vanish into his own doppelgänger.
In "Secret of the Time Creature," Batman and Robin travel back in time via Professor Nichols' machine to locate an ancient alien device, hoping it holds the key to stopping a flaming monster terrorizing the present—while Superman fights the beast head-on. The story blends sci-fi mystery with classic superhero teamwork, grounded in a simple but compelling race against time.
In "The Star Creatures," a desperate alien filmmaker traps criminals Beaver and Midge to lure Superman, Batman, and Robin into a remote location for his outlandish movie project. As he unleashes strange alien creatures for the camera, chaos erupts when the captives break free and seize the alien's gadgets for their own ends. With the World's Finest team on the case, the line between fiction and danger blurs—until the filmmaker learns the cost of playing god with other lives.
In "The Bewitched Batman," Batman finds himself ensnared by an ancient sorcerer’s curse during a trip to England, forcing him to obey mysterious commands or face dire consequences. With Robin desperate for answers, Superman steps in to help unravel the spell—before the Dark Knight’s mission becomes his final one.
In "The Alien Who Doomed Robin," a mysterious extraterrestrial arrives on Earth with a bizarre plan: shrink iconic buildings and transport them to his homeworld as spacefaring tourist attractions. With Gotham’s skyline now a series of miniature structures, Superman, Batman, and Robin team up to track down the thief before the entire city vanishes—page by page.
In "Superman's Secret Kingdom," a volcanic eruption strips Superman of his memory, leaving him stranded in a hidden Aztec city where he’s crowned king by its people. When Batman and Robin arrive to find him, they’re met with suspicion—and a dangerous deception from the cunning Floyd Frisby, who claims the Dark Knight and his partner are impostors.
When Superman brings a mysterious space creature back to Earth, it quickly turns the tide of a crime-fighting mission gone awry—sending Batman and Robin scrambling as The Wreckers exploit the chaos. The creature’s unexpected antics throw even the Man of Steel off his game, turning a routine pursuit into a high-stakes tangle of confusion and heroics.
When Bat-Mite disrupts Superman’s mission to aid Batman and Robin, the mischievous imp’s antics draw the attention of Mr. Mxyzptlk, who declares that Bat-Mite should stop meddling—leading to a magical showdown between the two interdimensional pranksters.
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↩ Reprints World's Finest Comics #95 (1958), World's Finest Comics #96 (1958), World's Finest Comics #97 (1958), World's Finest Comics #98 (1958), World's Finest Comics #99 (1959), World's Finest Comics #100 (1959), World's Finest Comics #101 (1959), World's Finest Comics #102 (1959), World's Finest Comics #103 (1959), World's Finest Comics #104 (1959), World's Finest Comics #105 (1959), World's Finest Comics #106 (1959), World's Finest Comics #107 (1960), World's Finest Comics #108 (1960), World's Finest Comics #109 (1960), World's Finest Comics #110 (1960), World's Finest Comics #111 (1960), World's Finest Comics #112 (1960), World's Finest Comics #113 (1960), World's Finest Comics #114 (1960), World's Finest Comics #115 (1961), World's Finest Comics #116 (1961)
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