Bamse #2/1973
When Bamse skips his usual dunderhonung and is kidnapped by the Vargen, the forest’s mischief-maker, things take a wild turn—Vargen and his sea pirate allies lock Bamse in a barrel, planning to dump him in the harbor. Lille Skutt and Skalman spring into action, only to be captured themselves, setting off a frantic rescue that hinges on a single, sticky idea: getting dunderhonung to Bamse before it’s too late.
When spooky noises start echoing from the old castle near the Grävlings’ home, Bamse, Skalman, Lille Skutt, and Katten Jansson decide to investigate. While the others hesitate, only Bamse dares to go inside—only to discover the mystery isn’t what they expected.
In "Skalmans tidsmaskin II," Bamse, Skalman, and Lille Skutt find themselves stranded in the prehistoric past, where a hungry dinosaur accidentally spits out Bamse’s stolen honeycombs—giving him the perfect chance to knock it out. When a pteranodon snatches Skalman, he tumbles onto another dinosaur and knocks it down too, sending the entire jungle into panic. With the ancient creatures scattering, the trio finds a way back to their own time.
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Reprinted in Bamse #2/1973 (1973)
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