Atomic Mouse #5
☆ Be the first to review + Add to your collection — Join freeWhen villains known as the Gatto gang steal the sun using a control panel, plunging Mouseville into darkness, Atomic Mouse springs into action to recover it. After retrieving the sun, Atomic Mouse encounters a group of criminals and defeats them in battle. He later helps a character named Dave Jones recover stolen gold and teaches Count Gatto a lesson. Finally, Atomic Mouse assists the mayor by using a U-235 pill to help build a new school, earning the town's gratitude.
When Count Gatto's plans to steal the Coronation Jewels are foiled by Atomic Mouse, the villain hatches an even more audacious scheme after hearing Professor Invento lecture on the power of the sun—he'll capture the sun's rays themselves and hold the world hostage to darkness. Atomic Mouse must travel beyond Earth to the sun itself, where he encounters the bright inhabitants called Sonny, uncover Count Gatto's sinister plot, and race against light itself to restore day to Mouseville in "Who Turned Out the Light?" written and illustrated with the humor and spectacle that made this 1953 adventure a standout.
When Count Gatto encounters Timmy the Timid Ghost in an old farmhouse, he hatches a scheme to use the invisible specter in a daring crime spree across Mouseville—stealing from banks in broad daylight, with no one able to see the culprit. Atomic Mouse must rely on his U-235 pills to pierce the supernatural mystery and stop Count Gatto's "3-D Crime Wave" before the town's coffers run dry. A clever tale that proves even the gentlest ghost can be a tool for villainy in the right (or very wrong) hands.
Leon the Lyin' Lion spins a whopper about the echo in Echo Valley—claiming that back at Echo Point during his army days, he'd blow taps in the evening and the echo would return the next morning as reveille. A stranger's skepticism gives Leon plenty of opportunity to stretch the truth in this tall-tale showdown.
Atomic Mouse dives to the ocean floor to recover a legendary sunken treasure, but discovers that Count Gatto has already switched the map with a fake to claim the riches for himself. With help from Davey Jones and a run-in with opportunistic pirates, Atomic Mouse must outmaneuver everyone to settle who rightfully owns the treasure.
Professor Invento whips up a solution for an exhausted patient who can't seem to get any rest—a rubber mattress that proves to be softer than anyone bargained for in "Pretty Soft," a delightfully inventive tale from *Atomic Mouse* #5 (1953). When the professor's creation works a little *too* well, the results are as comical as they are cushioned.
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Reprinted in Funny Animals #1 (1984), Funny Animals #2 (1984), Atomic Mouse #11 (1985), Atomic Mouse and Friends #1 (2001)
Key issues in Atomic Mouse
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