Atomic Mouse #27
☆ Be the first to review + Add to your collection — Join freeAtomic Mouse encounters an alien invasion threat and works with government officials to stop destructive tests being conducted on Earth. After successfully halting the alien menace, the grateful citizens of Guppy-Wog City declare Atomic Mouse their representative. The issue also includes a backup story, "Pepito the Silent One," in which a lovesick Mexican character named Pepito attempts to win back his beloved Rosalita with the help of a local matchmaker, and a comedic short featuring Atomic Mouse dealing with a mule during a derby race.
Shadow attempts a good deed by giving a bull rose-colored glasses to brighten his mood, but the plan backfires spectacularly when the lenses turn everything red instead of rosy. What starts as a well-intentioned act of cheer quickly spirals into comic chaos in this 1958 tale.
When Atomic Mouse investigates a ship running in reverse and tangled fishing lines, he discovers something remarkable lurking beneath the waves: the Guppy-Wogs, legendary undersea folk who've been acting out in desperation. Pushed to the brink by weapons testing that's destroying their underwater city, these normally peaceful beings are taking matters into their own fins—but Atomic Mouse may be the only one who can broker peace before the situation spirals further underwater.
When a scheming cat named Count Gatto spots a beautiful wind-up doll named Clotilde at a toy shop, he decides she'll be his girl—never mind that she's mechanically programmed to respond "Yes, of course!" to everything he says. As the lovesick Count wines her, dines her, and even commits crimes to impress her, Clotilde's three-word vocabulary becomes his perfect alibi, until the law closes in and he discovers too late that saying yes to everything isn't the same as genuine loyalty.
Pepito, the silent one, faces an unexpected crisis when The General approves of him as a suitor for his daughter Rosalita—and the lovesick girl publicly declares she'll never stop loving him. Desperate to dampen The General's admiration and escape his fate, Pepito hatches a scheme involving a mix-up between mustache wax and glue, but his clever plan backfires in the most ironic way possible. Will Pepito's misadventure finally set him free, or has he only dug himself deeper?
Count Gatto schemes to win Derby Day using Professor Invento's trick projector—a device that can make images appear real—by entering the speedy Lazy Su in the race while projecting pictures of his henchman Shadow onto her back to pose as a jockey. When the projector malfunctions during the race, Shadow ends up actually on the track while his image disappears, sending Count Gatto's carefully laid plan into chaos.
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Reprinted in Atomic Mouse #11 (1961)
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