Atomic Mouse #24
☆ Be the first to review + Add to your collection — Join freeAtomic Mouse is tricked into leaving Earth by a small alien invader who convinces him to go to the moon, claiming he wants to play an invasion game. Once Atomic Mouse departs, the alien reveals his true plan: to use the opportunity to invade Earth while the hero is away. After traveling to the moon and discovering wonderful sights, Atomic Mouse realizes he's been deceived and races back to Earth, where he finds the alien villain attempting to conquer the planet with the help of a large creature. Atomic Mouse defeats the invader and his scheme, thwarting the invasion and saving Earth.
Professor Invento's latest invention—a fast-drying paint—backfires in spectacular fashion, leaving him trapped and calling desperately for Atomic Mouse's help. The diminutive hero rushes to the rescue to save his friend from his own runaway experiment.
When Count Gatto and Shadow set an elaborate trap involving a magic lantern projector to catch Atomic Mouse during his party, the hero faces a real test of keeping his promise—he's sworn not to leave the celebration until it ends, even if Mouseville needs him. The villains' scheme seems foolproof, but Atomic Mouse's quick thinking and commitment to his word might just turn the tables on the nasty cats. It's a race between duty to his friends and the ever-present danger lurking on the hill outside town.
Atomic Mouse is forced to babysit the rambunctious Li'l Mouse while underground creatures stage an invasion of the surface world and march toward the capital—but when Li'l Mouse sneaks aboard as a stowaway to join what he thinks is a game, Atomic Mouse discovers his young charge might be exactly the unexpected advantage he needs. It's a fun romp that balances superhero action with plenty of comedy as the pint-sized pest proves himself more helpful than hindrance.
When Li'l Rabbit receives a special diary as a gift from Atomic Rabbit, the Li'l Foxes mock him for not being able to write—until Li'l Rabbit reveals the clever solution that came with it. Armed with rubber stamps designed for every occasion, Li'l Rabbit is ready to document his days, and he's more than happy to show the doubters what this diary is really good for.
When Professor Invento shows Atomic Mouse his latest creation—a lifelike talking doll—the villainous Count Gatto sees the perfect bait for a trap at Bottomless Chasm. But as the hero races to rescue what he believes is a baby in danger, he discovers that kindness has a way of turning even the most unlikely allies into saviors. This 1957 tale proves that sometimes the smallest gestures can change everything, even in the most desperate circumstances.
When Cuckoo Cat gets trapped helping his landlady with housework, Atom the Cat and the gang try to convince him that his predicament is impossible—but Cuckoo Cat knows better. This 1957 tale from Atomic Mouse #24 proves that sometimes the most ridiculous situations are all too real.
When Cuckoo Cat grows frustrated teaching his mutt a simple hunting skill, Atom the Cat offers encouragement—but Cuckoo has already given up hope. Sometimes all it takes is a little faith to unlock hidden talents, and this 1957 tale proves that a moment of belief can work wonders.
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