All Favourites, The 100-Page Comic #15
☆ Be the first to review + Add to your collection — Join freeIn "Prisoners of 100 Million B.C.," Rip Hunter and Jeff Smith test their Time Sphere II, hurtling back to the Mesozoic era—only to find themselves stranded when crooks force Bonnie Baxter and her brother Corky to lead them into the past. With dinosaurs roaming the landscape and the heroes split from their pursuers, the team must survive the prehistoric wilds while searching for their missing Time Sphere.
In "Chapter 2: The Modern-Day Cavemen," Rip and his companions find themselves stranded in a prehistoric world after the crooks who stole the Time Sphere meet a sudden end. With no way to return and the sphere still missing, they must adapt to life as modern-day cavemen, building shelter and surviving the dangers of a wild, untamed land. When a volcanic eruption shakes the landscape, it not only reveals the sphere’s hidden location—but also threatens to destroy it forever.
In "Chapter 3: The Great Beast Stampede," the time travelers face a frantic race against time as they navigate a prehistoric peril—escaping a dinosaur stampede while repairing a damaged sphere. With only four spots available, Bonnie and Corky return to the present, leaving Rip, Jeff, and the crooks behind to fix the broken vessel. As the sphere hurtles toward its rightful era, the crooks discover too late that their stolen jewels vanished—proof that time travel doesn’t allow souvenirs from the past.
In "The Figurehead of the Burning Sea!", Prince Jon races to rescue Asa, the young woman he loves, after she vanishes into thin air at her father’s castle. Taken by Jarl Eric, brother of the Dragon King, Asa’s spirit is trapped within a wooden figurehead, and Jon must brave fire-lit seas and a storm-wracked maelstrom to bring her back. With courage and sacrifice, he fights his way free, only to face the final test of loyalty as the sea burns and the past rises in flames.
In "Trail of the Renegade Cavalryman!", Lt Foley sets out to track down his missing trooper, Fred Herold, after rumors swirl that the man has turned traitor and joined the Sioux. When Foley infiltrates a Sioux camp and confronts Herold, the truth is far from what he expected—Herold was working alone, deep undercover to uncover the tribe’s war plans. With danger rising and a fire breaking out in the camp, the two must rely on each other before the mission is lost.
In "The Three Faces of Barry Morrell," a struggling actor finds himself at the center of an interstellar dilemma when two alien visitors arrive, each claiming to be stranded on Earth with opposing intentions—one seeking to conquer, the other to save. With no way to tell which is which, Barry must rely on their stories alone to decide who to aid and who to stop, all while the fate of the planet hangs in the balance.
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↩ Reprints Buzzy #40 (1951), World's Finest Comics #98 (1958), Western Comics #73 (1959), House of Mystery #84 (1959), Strange Adventures #102 (1959), The Brave and the Bold #23 (1959), Showcase #20 (1959), Tomahawk #62 (1959), All Star Western #107 (1959), The Flash #107 (1959)
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