Al Williamson's Flash Gordon, A Lifelong Vision of the Heroic #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume from Flesk Publications gathers Al Williamson's celebrated work on Flash Gordon, showcasing his lifelong dedication to the heroic adventure strip. It collects Williamson's complete Flash Gordon comic strips and stories, highlighting his dynamic linework and cinematic storytelling that defined the character for a generation of readers. The book serves as both a career retrospective and a definitive collection of one of comics' most revered artists' take on the classic space hero.
"Flash Gordon and the Mole Machine" delivers a thrilling chapter in Al Williamson’s lifelong vision of the hero, with Mark Schultz scripting a tale that honors the classic spirit of the character. Flash finds unexpected allies among the Squidmen of Molluskum, only to be captured and imprisoned by Azura in the mysterious Syk—where loyalty and escape take center stage. Al Williamson’s legendary art, both in the interior and on the cover, brings every alien landscape and daring moment to life with precision and flair.
In "null," Flash Gordon returns to Mongo in search of radium to preserve peace on Earth, only to find himself entangled in a deadly game of deception. When Bellam and Dr. Dravo offer a life-prolonging serum, Flash and his allies must navigate hidden betrayals before the truth unravels.
In "Flash Gordon and the Mole Machine," Flash and Dr. Zarkov dive deep beneath Mongo’s surface using a bizarre underground vehicle, uncovering a hidden sea and a forgotten city. Captured by Princess Darla and sentenced to eternal exile, they must prove their worth when a hidden danger threatens the city they’ve been imprisoned in. With the princess’s help, they face the peril head-on—before setting her free and racing back toward the surface.
In "Chapter Two: Prisoners of Molluskum," Flash Gordon finds himself entangled in the strange world of Molluskum after rescuing the squid-like Squidmen from a Gastroclops. Taken by Azura to the enigmatic Syk, Flash is imprisoned—only to be freed by Tralgor, a grateful Squidman who sees a chance to escape. With his freedom bought and the Kingdom of the Fire People looming ahead, Flash must navigate a new perilous landscape, his fate still uncertain.
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Reprints
↩ Reprints Flash Gordon #1 (1966), Flash Gordon #3 (1967), Flash Gordon #4 (1967), Flash Gordon #5 (1967), Flash Gordon #13743 (1980), Flash Gordon the Movie #11294 (1980), Flash Gordon #33 (1981), Flash Gordon #1 (1995), Flash Gordon #2 (1995)
Reprinted in Flash Gordon l'intégrale Al Williamson #[nn] (2012)
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